Gary3 Posted April 15, 2012 Share Posted April 15, 2012 Hello, when i create a new idle animation for the horse mesh (idle_pawning.hkx for example), only parts of that animation are taken and animated ingame (tail for example) while some bones (head for example) perform an animation which isn't present in the new idle_pawning.hkx file, but seem to come from the standard idle animations where the horse is panning its head (very strange the horse is taking its head down while looking upwards). When replacing an animation which is not an idle animation (runforward.hkx) there is not such a problem, it correctly only plays all of the new animation. Do I have to configure idle animation in some special place or what could be the problem? Best regards,Gary Link to comment Share on other sites More sharing options...
Gary3 Posted April 16, 2012 Author Share Posted April 16, 2012 Any hint? Link to comment Share on other sites More sharing options...
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