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Using Fallout 3 files in New Vegas.


AwYeahGirl

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Hello all who may read this.

I've just started work on my first ever mod and have encountered a problem that you may be able to help me with.

 

So I've just created my mod for New Vegas, however, I've used a significant amount of Fallout 3 files such as Vertibirds and Vertibird scripts from both Fallout 3 and Broken Steel.

 

Now in the G.E.C.K I was able to use these files by loading my Fallout3.esm, NewVegas.esm and my BrokenSteel.esm, however upon running the mod in Fallout New Vegas, I've been able to run the .esp file for my mod with only the NewVegas.esm and it has worked completely ok. The problem is, I've sent the .esp file to a friend for him to try out and the file is giving an error message, telling him that he needs both Fallout 3 and Broken Steel for the mod to run.

 

Henceforth the question I'm wanting answering is; does my friend need to own both Fallout 3 and Broken Steel to run my mod? Or is there a way around this to get this fixed (such as placing all the textures / models used from these games into my mod's download ZIP file? I have no idea on this side of things).

 

Thank you for any advice in advance.

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The vertibird mesh and animations are still present in FalloutNV, thus it may be possible to use these, instead of the FO3 or brokensteel ones. Your friend may be getting this message because these esm files were present when you saved your esp. Which means these were most probably registered as required files in your esp. And even though you haven’t checked them for loading, these are loaded automatically nevertheless.

You can remove these requirements by loading the esp into FNVEdit (you’ll need Fallout3.esm and BrokenSteel.esm as well for this, but you can get rid of these later) and deleting the reference to these files from your esp’s "file header" > "Master files" section.

You may have to edit some other properties pointing to data from these esms, though.

 

As to placing content from these games into your mod’s rar/zip files, I’d suggest you don’t do that in order to avoid copyright infringement issues (your mod could get deleted from the Nexus). You "could" leave FO3 and Broken steel as a requirement, but as there are chances the content you’re using is already included in New Vegas anyway, a better solution is using it instead.

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