Esteris Posted March 18, 2018 Share Posted March 18, 2018 I tried to hunt down something like that in xEdit, but the best I could think of from my setup were CACO Cabbages, which is a more complex affair. Is there a simple way to make it? Just one specific item to produce another specific item upon being consumed. Like, idk, eating a bowl of fire salts produces a bowl? Link to comment Share on other sites More sharing options...
Elias555 Posted March 18, 2018 Share Posted March 18, 2018 I think OnEquipped is called when consuming an item. Link to comment Share on other sites More sharing options...
Esteris Posted March 18, 2018 Author Share Posted March 18, 2018 (edited) That doesn't really tell me how to make it work :sad: I'm not a modder. I'm most an xEdit scrub moving crap around to modify it. My CK experience is limited to setting up planters. I'd much rather know how to do it in xEdit too, as the two items come from two different mods and I want to make the change in a patch. Doing something like that in CK makes my head hurt, have to esmify espify crap and then it crashes 10 times before anything gets to happen. Very confusing and I'd fear it would break my install somehow. Edited March 18, 2018 by Esteris Link to comment Share on other sites More sharing options...
Esteris Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) Nevermind. Made it. Edited March 19, 2018 by Esteris Link to comment Share on other sites More sharing options...
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