Empr1ze Posted March 18, 2018 Share Posted March 18, 2018 Sup guys, so I'm building a new quest/dungeon mod but I'm having trouble with my SSE client running the mod through the coc command. I placed the COCmarkerheading and made sure it's not touching any other object, and it's floating just above the ground (trust me, I've created a couple quest mods before so I know what I'm doing). Is there a way to test a location mod out? I would do 'coc [mod ID name]'. Even tested it out with some vanilla locations successfully, but my mod isn't being loaded. What you got for me? Link to comment Share on other sites More sharing options...
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