Your personal take on leveled spawns.
What system would you prefer to see in mods?
25 members have voted
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1. Spawn types?
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Static spawns. I like knowing where hard things are so that I can avoid those areas till later.4
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Random spawns. I like being suprised by something new being in a spot I've been through several times.10
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Static bosses, random fodder. Hard stuff is always in the same spot, but weaker stuff is never in the same place.8
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Random bosses, static fodder. Know where to find specific weaker things, but still occasionally run into something that kills me.3
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2. Spawn strength?
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Static strength. I like knowing exactly how many hits it takes to kill something.4
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Leveled strength. Spawns that get stronger as I level make them a constant challenge.8
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Static fodder, leveled bosses.2
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Hybrid spawns. Uses an ability to set a base HP for the spawn, and then makes use of limited leveling so that things aren't always the same.11
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3. Flavored or unflavored?
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No variations of the same creature. I don't like trying to figure out which ones are harder.3
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Variations with the same basic attributes and attacks. Keeps things interesting, and allows for some flexibility for both leveled and static spawns.13
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Variations with different atributes or attacks. I love how one version is totally different from the others. It allows re-use of the same model, while forcing me to adopt totally different tactics.9
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