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Odd bug with activation crosshair


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Not quite sure what's causing this, as you can see in the image the 'hitbox' (Don't know what it's called so I'm going to call it that for now) for the bread is quite a ways off from the bread itself. It's the same for every item in the game. Does anyone know what kind of mod could effect that? I think it only happened when messing around with Oblivion Reloaded. I'll post my load order below, it's.. A bit of a mess but that's the order LOOT recommended.

f6a6633ca8.jpg

Oblivion.esm=1
Open Cities Resources.esm=1
Unofficial Oblivion Patch.esp=1
Oblivion Citadel Door Fix.esp=1
UOP Vampire Aging & Face Fix.esp=1
DLCShiveringIsles.esp=1
Unofficial Shivering Isles Patch.esp=1
DLCBattlehornCastle.esp=1
DLCThievesDen.esp=1
DLCMehrunesRazor.esp=1
DLCVileLair.esp=1
DLCHorseArmor.esp=1
DLCOrrery.esp=1
DLCSpellTomes.esp=1
DLCFrostcrag.esp=1
Knights.esp=1
TFF_Armor_Base.esp=1
TFF_Clothing_Base.esp=1
xulRiverEthe.esp=1
xulTheEasternPeaks.esp=1
xulAncientYews.esp=1
xulCloudtopMountains.esp=1
xulBravilBarrowfields.esp=1
Open Cities Reborn.esp=1
xulLushWoodlands.esp=1
xulCheydinhalFalls.esp=1
xulSilverfishRiverValley.esp=1
xulBlackwoodForest.esp=1
xulBeachesOfCyrodiilLostCoast.esp=1
xulColovianHighlands_EV.esp=1
xulArriusCreek.esp=1
xulSnowdale.esp=1
xulAncientRedwoods.esp=1
xulJerallGlacier.esp=1
xulEntiusGorge.esp=1
xulCliffsOfAnvil.esp=1
xulBrenaRiverRavine.esp=1
xulTheHeath.esp=1
Kvatch Rebuilt.esp=1
xuldarkforest.esp=1
xulAspenWood.esp=1
xulRollingHills_EV.esp=1
xulFallenleafEverglade.esp=1
xulSkingradOutskirts.esp=1
xulStendarrValley.esp=1
xulPantherRiver.esp=1
xulImperialIsle.esp=1
OCR + Kvatch Rebuilt Patch.esp=1
Open Cities New Sheoth.esp=1
Servant of the Dawn.esp=1
Better Dark Brotherhood Sanctuary.esp=1
bladesfactionmod.esp=1
KORs Fox Figurines.esp=1
New Frostmourne Sword by Jojjo v1_0.esp=1
Open Cities Outer Districts.esp=1
ULS OpenCitiesReborn-BlackwoodForest patch.esp=1
Named Soulgems Azura's Star Untouched.esp=1
Initial Glow Redux - Creatures.esp=1
Initial Glow Redux.esp=1
Spells Be Effective.esp=1
Unique Landscapes.esp=1
TFF_Races_Base.esp=1
TFF_Races_Base_RSM.esp=1
MaleBodyReplacerV4.esp=1
xulPatch_AY_AC.esp=1
ULS OpenCitiesReborn-CheydinhalFalls patch.esp=1
Drake Dragon Race.esp=1
OCC-KOTN-Patch.esp=1
Leviathan Soulgems.esp=1
MidasSpells.esp=1
LevelerCheat.esp=1
ULS OpenCitiesReborn-SkingradOutskirts patch.esp=1
DragonStatuesv1.esp=1
MagesGuildPortalTowerV1.2.esp=1
Populated Prisons.esp=1
Alternative Beginnings.esp=1
Alternative Beginnings - Kvatch Intact.esp=1
OblivionReloaded.esp=1

Edited by JacksonFoxglove
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  • 3 months later...

Have exactly same bug, trying to figure out settings of camera positioning in oblivion reloaded, but not find perfect solution. Even Im not sure what causes this - firstly i tought that might be Claudia's little secret with HGEC female body replacer and Robert Male body replacer with oblivion character overhaul alltogheter - they could making black magic with skeletons, but its rather oblivion reloaded issue. Still searching for solution - let me know, if you find something. One more thing - there is Male Body Replacer V5 if you wish.

 

-edit-

You might play with those:

OffsetX = 0
OffsetY = 15
OffsetZ = 4

That are default [CameraMode] section settings in oblivion reloaded.ini; first parameter is for moving camera left and right, second up and down, third forth and back - all counting from nose of your character. Also you can turn off camera mode in upper [Main] section, but for me it works very oddly - its putting camera very high and im not seeing shield/sword blocking nor weapon swipes.

 

-edit2-

Turned off OR camera mode and trying Enhanced Camera Mod. I've halfed positioning in ini file, allowed for shield showing and turned on experimental 3rd person arms, but its a lot of fine tuning to find perfection. Hope that might help.

 

-edit3-

It was caused by skeleton.nif file provided by Deadly Reflex, exchange that to vanilla one seems to fix problems

Edited by xxx514wppl
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