Omegacron Posted March 19, 2018 Share Posted March 19, 2018 I've got an activator (portcullis) in my mod that has a pull chain on either side. I've added both pull chain activators into the "Activate Parents" tab of the portcullis, but for some reason the activation of the gate only works the first time I use it. After that, the gate stays open and neither pull chain does anything. I've tried adding the parents by using both the "Select reference in render window" option as well as picking the cell, then the reference. I've gotten nowhere on it, but I'm hoping it's one of those simple little quirks that experienced modders know about. Has anyone run into this issue before? Link to comment Share on other sites More sharing options...
Omegacron Posted March 26, 2018 Author Share Posted March 26, 2018 UPDATE: I started from scratch and seem to have determined that the issue is with the DLC1 fireplace mesh. If I use a different mesh, say a portcullis, the animation works normally. I went back and checked the fireplace mesh used in Volkihar Ruins, and the only difference I can find is that the candlestick activator there plays a scene. All the scene script does is make Serana acknowledge you opened it and say some dialogue. I'm really scratching my head at this point... Link to comment Share on other sites More sharing options...
Recommended Posts