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Posted

Hi,

 

since 1.3.1 the weapon targeting wheel is inverted as well if you play with invert mouse look. Means if I want to strike from above I have to move mouse down etc. Which only makes sense when in free look mode (It's hard to explain to someone who is using "normal" mouse look).

 

There is a discussion here: http://steamcommunity.com/app/379430/discussions/3/1698293255122148803/?ctp=2

There is a bug report here: https://warhorse.zendesk.com/hc/en-us/requests/34720#

Here is Warhorse QA replying it is by design: https://i.imgur.com/HFUK2Zn.png

 

It is possible to put "bind keybind cl_invertMouse 1" to make keybinds to turn Invert mouse on (and cl_InvertMouse 0 to turn it off), but this is as you can imagine rather cumbersome.

 

What would be superawesome would be if there was a way to have a mod which would toggle Invert mouse off on appearance of the weapon targeting wheel and on on it's disappearance essentially returing to pre-1.3 behaviour.

 

I've no modding experience in cryengine, so I do not even know if it is possible. All I came up with was replacing the particular script(?) or w/e it's called file that affects the mouse behaviour from a 1.2.5 patch into 1.3.1 patch, but I have no idea how to find it or again if it is even possible.

 

Please help, I've coughed up 40£ for this and am left unable to play nor refund it (since i already have 60h played).

Posted

I second this. The game is ruined for me otherwise.

 

I just want the old behaviour of inverted look with standard combat controls. I'd definitely be willing to donate for a mod that fixes this.

Posted

Me 3. Flipping the combat wheel/star in 1.3 broke combat for me.

  • 2 weeks later...
Posted (edited)

Me 4. 5 weeks in I still cant play this game while WH adds cosmetics and easter eggs to its patches.

Once again I hope mods can make this very simple but game-altering mod for us thats the devs cant be bothered to adress.

Edited by Exyll
  • 2 months later...
Posted

No longer an issue, as in latest patch devs silently acknowledged their error and created new setting "Invert mouse in combat", which defaults to expected and only sane choice of "No".

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