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need help with script


ThiefHawk

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this is my script trying to have extra dialog option i used followers weapon tactics (distant,melee and range ) as a guide however weapon choice option not showing up thought might be issue with script

scn ATSScript

short 	HasBeenHired
short	L38
short	Relax
short	DoOnce

int CombatStyleRanged
int CombatStyleMelee
int IsFollowingDefault
int IsFollowingLong
int FollowerSwitchAggressive		
int Waiting
int ATSCombatStyleRange
int ATSCombatStyleMelee
int ATSWeapDmistress
int ATSFingerOfGod

Begin GameMode
If (DoOnce != 1)
	Set HasBeenHired to 0
	Set L38 to 0
	Set CombatStyleRanged to 1
	Set CombatStyleMelee to 0
	Set IsFollowingDefault to 0
	Set IsFollowingLong to 0
	Set FollowerSwitchAggressive to 0
	Set Waiting to 0
	Set Relax to 0
               set ATSCombatStyleRange to 1
               Set ATSCombatStyleMelee to 0
	Set DoOnce to 1
EndIf
     
      if ATSWeapDmistress==1
          ATSHunterREF.equipitem ATSWeapDmistress357RevolverUnique
         elseif ATSFingerOfGod==1
       ATSHunterREF.equipitem ATSFingerOfGodNV

EndIf
End

 

my quest new topics are :

ATSCombatstyle [for deciding if i'm going to use melee or range](which does not show up when speaking to my companion and it should) it's using same method as FollowersTactics. which shows up

 

ATSCombatStyleEnd

 

ATSCombatStyleGoodBye

 

ATSCombatStyleMelee options to choose katana or dagger

 

ATSCombatStyleRange have option for my companion to switch range weapons (for example if he has ATSWeapDmistress equip i can ask him to change to ATSFingerOfGod

but i cant get the main ATSCombatstyle to show up in dialog to know if it's working can someone check my script or possibly tell what i might have miss in quest setup also my relax dialog does not come up in dialog just wait and i followed the guide all the way

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are you setting "ATSWeapDmistress to 1" etc, in your dialogue line result scripts?

 

EDIT:

Actually, thinking about it, have you got the topic "ATSCombatstyle" linked to the Greeting topic? You need to have that in the choices field for the Greeting.

Edited by rjhelms84
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i figured it all out i tore apart nv jessi script till i was able to fully understand . so my mod is almost 96% bug free i ended using the nv jjessi quest as a base structure however had to repair it it was badly ported over to New Vegas for Fallout 3 (sorry but it's true) Jessi Companion script was calling for things from fallout 3 even the packages was trying to pull references from fallout 3 once i get my mod completed i will uploaded the proper port of jessi companion.
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