ThiefHawk Posted April 16, 2012 Share Posted April 16, 2012 this is my script trying to have extra dialog option i used followers weapon tactics (distant,melee and range ) as a guide however weapon choice option not showing up thought might be issue with script scn ATSScript short HasBeenHired short L38 short Relax short DoOnce int CombatStyleRanged int CombatStyleMelee int IsFollowingDefault int IsFollowingLong int FollowerSwitchAggressive int Waiting int ATSCombatStyleRange int ATSCombatStyleMelee int ATSWeapDmistress int ATSFingerOfGod Begin GameMode If (DoOnce != 1) Set HasBeenHired to 0 Set L38 to 0 Set CombatStyleRanged to 1 Set CombatStyleMelee to 0 Set IsFollowingDefault to 0 Set IsFollowingLong to 0 Set FollowerSwitchAggressive to 0 Set Waiting to 0 Set Relax to 0 set ATSCombatStyleRange to 1 Set ATSCombatStyleMelee to 0 Set DoOnce to 1 EndIf if ATSWeapDmistress==1 ATSHunterREF.equipitem ATSWeapDmistress357RevolverUnique elseif ATSFingerOfGod==1 ATSHunterREF.equipitem ATSFingerOfGodNV EndIf End my quest new topics are :ATSCombatstyle [for deciding if i'm going to use melee or range](which does not show up when speaking to my companion and it should) it's using same method as FollowersTactics. which shows up ATSCombatStyleEnd ATSCombatStyleGoodBye ATSCombatStyleMelee options to choose katana or dagger ATSCombatStyleRange have option for my companion to switch range weapons (for example if he has ATSWeapDmistress equip i can ask him to change to ATSFingerOfGod but i cant get the main ATSCombatstyle to show up in dialog to know if it's working can someone check my script or possibly tell what i might have miss in quest setup also my relax dialog does not come up in dialog just wait and i followed the guide all the way Link to comment Share on other sites More sharing options...
rjhelms84 Posted April 19, 2012 Share Posted April 19, 2012 (edited) are you setting "ATSWeapDmistress to 1" etc, in your dialogue line result scripts? EDIT:Actually, thinking about it, have you got the topic "ATSCombatstyle" linked to the Greeting topic? You need to have that in the choices field for the Greeting. Edited April 19, 2012 by rjhelms84 Link to comment Share on other sites More sharing options...
ThiefHawk Posted April 21, 2012 Author Share Posted April 21, 2012 i figured it all out i tore apart nv jessi script till i was able to fully understand . so my mod is almost 96% bug free i ended using the nv jjessi quest as a base structure however had to repair it it was badly ported over to New Vegas for Fallout 3 (sorry but it's true) Jessi Companion script was calling for things from fallout 3 even the packages was trying to pull references from fallout 3 once i get my mod completed i will uploaded the proper port of jessi companion. Link to comment Share on other sites More sharing options...
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