Jump to content

Carry weight 19905?!


GuldTasken

Recommended Posts

So, I've got a weird bug that has surfaced in tandem with modding my game. Mainly after fiddling with; https://www.nexusmods.com/fallout4/mods/2481 .

The mod shouldn't touch the player's carry weight and simply allow me to carry unlimited junk items. That is all I wanted from the mod. Since I can't be arsed having to go back to nearest Settlement to modify a weapon. But, for some reason... After the Concord quest(I suspect), my carry weight has shot up to 19905 and my fusion core doesn't drain either. Making the Concord quest a steam roll.

I do not know how to reset my own weight? Since I tried player.setav X and enter a power armour and drop out of it. This resets it back to 19905. So clearly, there is something with Power Armour bugging the weight. I searched around on google and I found there were other stuff that bugged out with Power Armour equipment in particular.

Anyone fancy telling me how to fix this lil' bug? Since having that much carry weight is weird. My theory, after reading other peoples stuff...

You carry a lot of items when you equip the power armour. The power armour removes any perks you have and adds 60+ but... Due you already having a huge inventory without being encumbered. It permanently modifies your carry weight to the current mass on you. Resulting in a permanent boost.

So, anyone got a trick to help me with this? For now, I guess I will have to play with this bugged stuff for now.

EDIT;

Of course, the moment I write the topic for help. I get a lightbulb flicking to light in my head. Oh, maybe ' player.modav carryweight -19705 ' might work. Oh, it keeps up to date with persk and latter levels? Cool, it works!

But ye, I suspect that particular mod makes it easy for the power armour to glitch your carryweight out for even new games.

Current carryweight? X
Encumbered? If yes, Y = X | If no, Y = 0
PA? +60.

(X-Y)+60 = A
A-60 = New default carry weight.


from 'DeJuanNOnley'

 

B = Base Carry Weight, default=200
P = Survival Penalty, default=125
S = Strength
M = Strength Modifier, default=10
D = Dogmeat Penalty, default=90
C = Companion/NPC Survival Penalty, default=50

Sole Survivor:
(B - P) + (S * M)

Dogmeat:
(B - P - D) + (4 * M)

Most Other Companions:
B - C

 

So I will just use the above formula to reset it. Apologies for creating a pointless thread.

Edited by GuldTasken
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...