tonycubed2 Posted April 16, 2012 Share Posted April 16, 2012 I am pulling my few remaining hairs out! This may be game bug. My mod Sands of Time at http://skyrim.nexusmods.com/downloads/file.php?id=12452 is working pretty good and I needed to add some more features and fix a situation bug. But the new Global Variable I added, "Animation" shows as value 5 in the console when running sglv yet when I query it in the script below (an altered player sleep quest script) it shows zero!!! And yes the value is declared properly in properties. I have many other global variables working just fine. Property name is Animation, type Global Variable, property type "globalVAriable" and pick object I picked the global variable. I disabled ALL mods and started a new game. No joy. But I can see it fine in the console. And I can use it fine in a quest dialogue where I use a in game configuration tool to show the player its value. That would be inside a function since it is a papyrus fragment but that should not matter(?) Maybe the word Animation is reserved? I went as far as deleting the skyrim directory and starting 100% fresh. Version 1.524 Help!!!!!!!! :wallbash: :wallbash: :wallbash: :wallbash: ScriptName PlayerSleepQuestScript Extends Quest Import Form Import Debug Import Game Spell Property Rested Auto Spell Property WellRested Auto Spell Property MarriageSleepAbility Auto ReferenceAlias Property LoveInterest Auto Keyword Property LocTypeInn Auto Keyword Property LocTypePlayerHouse Auto Keyword Property LocTypeDungeon Auto Keyword Property LocTypeDraugrCrypt Auto Keyword Property Winterhold Auto Keyword Property LocTypeJorrvaskr Auto Quest Property RelationshipMarriageFIN Auto Spell Property pDoomLoverAbility Auto CompanionsHousekeepingScript Property CHScript Auto Int Property pSleeping Auto Conditional Int Property random5 Auto Int Property random2 Auto Int Property ambushnumb Auto Int Property ambushnum2 Auto Int Property chance5 Auto Int Property InnChance Auto Int Property sleepy5 Auto ;Int Property Dungeonchance Auto Int DraugrKeepChance Int AllOtherChance ActorBase Property Ambushers1 Auto ActorBase Property Ambushers2 Auto ActorBase Property Ambushers3 Auto ActorBase Property Ambushers4 Auto ActorBase Property Ambushers5 Auto ActorBase Property Ambushers6 Auto ActorBase Property Ambushers7 Auto ActorBase Property Ambushers8 Auto ActorBase Property Ambushers9 Auto ActorBase Property Ambushers10 Auto ActorBase Property Ambushers11 Auto ActorBase Property Ambushers12 Auto ActorBase Property Ambushers13 Auto ActorBase Property Ambushers14 Auto ActorBase Property Ambushers15 Auto ActorBase Property Ambushers16 Auto ActorBase Property Ambushers17 Auto ActorBase Property Ambushers18 Auto ActorBase Property Ambushers19 Auto ActorBase Property Ambushers20 Auto ActorBase Property Ambushers21 Auto ActorBase Property Ambushers22 Auto ActorBase Property Ambushers23 Auto ActorBase Property Ambushers24 Auto ActorBase Property Ambushers25 Auto ActorBase Property Ambushers26 Auto ActorBase Property Ambushers27 Auto ActorBase Property Ambushers28 Auto ActorBase Property Ambushers29 Auto ActorBase Property Ambushers30 Auto ActorBase Property Ambushers31 Auto ActorBase Property Ambushers32 Auto ActorBase Property Ambushers33 Auto ActorBase Property Ambushers34 Auto ActorBase Property Ambushers35 Auto ActorBase Property Ambushers36 Auto ActorBase Property Ambushers37 Auto ActorBase Property Ambushers38 Auto ActorBase Property Ambushers39 Auto ActorBase Property Ambushers40 Auto ActorBase Property Ambushers41 Auto ActorBase Property Ambushers42 Auto ActorBase Property Ambushers43 Auto ActorBase Property Ambushers44 Auto ActorBase Property Ambushers45 Auto ActorBase Property Ambushers46 Auto ActorBase Property Ambushers47 Auto ActorBase Property Ambushers48 Auto ActorBase Property Ambushers49 Auto ActorBase Property Ambushers50 Auto Function RemoveRested() ;remove all previous rested states Game.GetPlayer().RemoveSpell(Rested) Game.GetPlayer().RemoveSpell(WellRested) Game.GetPlayer().RemoveSpell(MarriageSleepAbility) EndFunction Event OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime) if sleepy5 == 0 sleepy5 = 10 EndIf ;UpdateCurrentInstanceGlobal(DreamsInn) ;UpdateCurrentInstanceGlobal(AllOther) ;UpdateCurrentInstanceGlobal(DungeonChance) ;UpdateCurrentInstanceGlobal(DraugrKeep) ;UpdateCurrentInstanceGlobal(College) ;UpdateCurrentInstanceGlobal(JorrSOD) ;UpdateCurrentInstanceGlobal(FTravelOdds) ;UpdateCurrentInstanceGlobal(Meditate) ; Debug.MessageBox("sleep starts!") If Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypePlayerHouse) == False ; Debug.MessageBox("its not player house") random5 = Utility.RandomInt(1, 100) ambushnumb = Utility.RandomInt(1, 10) ambushnum2 = ambushnumb ;test only next two lines chance5 = 100 ; Debug.MessageBox("chance after setting to 100: "+chance5) ; Debug.MessageBox("value of allother: "+AllOther.GetValueInt()) ; Debug.MessageBox("Inn Locations: "+DreamsInn.GetValueInt()) chance5 = AllOther.GetValueInt() If Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypeInn) == True ;chance = InnChance chance5 = DreamsInn.GetValueInt() EndIf If Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypeDungeon) == True ;chance = DungeonChance chance5 = DungeonChance.GetValueInt() ambushnumb = ambushnum2 + 10 EndIf If Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypeDraugrCrypt) == True ;chance = DraugrKeepChance chance5 = DraugrKeep.GetValueInt() ambushnumb = ambushnum2 + 20 EndIf If Game.GetPlayer().GetCurrentLocation().HasKeyword(Winterhold) == True ;chance = College of Winterhold chance5 = College.GetValueInt() ambushnumb = ambushnum2 + 30 EndIf If Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypeJorrvaskr) == True chance5 = JorrSOD.GetValueInt() ambushnumb = ambushnum2 + 40 EndIf If random5 <= chance5 pSleeping = 1 ;Utility.WaitMenuMode(Utility.RandomInt(1, 6)) Float SleepStart = afSleepStartTime * 24 Float SleepEnd = afDesiredSleepEndTime * 24 Float SleepTime = (SleepEnd - SleepStart) - 1 Utility.WaitMenuMode(Utility.RandomFloat(0, SleepTime)) Game.DisablePlayerControls(ablooking = True, abCamSwitch = True) Game.ForceFirstPerson() ObjectReference PlayerRef = Game.GetPlayer() Game.GetPlayer().MoveTo(PlayerRef) Debug.MessageBox("Ambush!") random2 = Utility.RandomInt(1, 100) Debug.MessageBox("Animation: "+Animation.GetValueInt()) if Animation.GetValueInt() == 0 Woozy.Apply() Game.GetPlayer().PlayIdle (WakeUp) Utility.Wait (1) EndIf If ambushnumb == 1 PlayerRef.PlaceActorAtMe (Ambushers1, 1).StartCombat(Game.GetPlayer()) ElseIf ambushnumb == 2 PlayerRef.PlaceActorAtMe (Ambushers2, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 3 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers6, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 4 PlayerRef.PlaceActorAtMe (Ambushers4, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe (Ambushers7, 1).StartCombat(Game.GetPlayer()) ElseIf ambushnumb == 5 PlayerRef.PlaceActorAtMe(Ambushers5, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe (Ambushers8, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 6 PlayerRef.PlaceActorAtMe (Ambushers6, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 8).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 7 PlayerRef.PlaceActorAtMe (Ambushers7, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers9, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 8 PlayerRef.PlaceActorAtMe (Ambushers8, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers12, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 9 PlayerRef.PlaceActorAtMe(Ambushers9, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers11, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 10 PlayerRef.PlaceActorAtMe(Ambushers10, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers13, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 10 PlayerRef.PlaceActorAtMe(Ambushers10, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 11 PlayerRef.PlaceActorAtMe(Ambushers11, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers15, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 12 PlayerRef.PlaceActorAtMe(Ambushers12, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers14, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 13 PlayerRef.PlaceActorAtMe(Ambushers13, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers15, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 14 PlayerRef.PlaceActorAtMe(Ambushers14, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers16, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 15 PlayerRef.PlaceActorAtMe(Ambushers15, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers13, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 16 PlayerRef.PlaceActorAtMe(Ambushers16, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers18, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 17 PlayerRef.PlaceActorAtMe(Ambushers17, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 19).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 18 PlayerRef.PlaceActorAtMe(Ambushers18, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers20, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 19 PlayerRef.PlaceActorAtMe(Ambushers17, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers19, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 20 PlayerRef.PlaceActorAtMe(Ambushers20, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers22, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 21 PlayerRef.PlaceActorAtMe(Ambushers21, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers23, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 22 PlayerRef.PlaceActorAtMe(Ambushers22, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers21, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 23 PlayerRef.PlaceActorAtMe(Ambushers23, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe(Ambushers25, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 24 PlayerRef.PlaceActorAtMe(Ambushers24, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers25, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 25 PlayerRef.PlaceActorAtMe(Ambushers25, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers29, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 26 PlayerRef.PlaceActorAtMe(Ambushers26, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers27, 1).StartCombat(Game.GetPlayer()) ElseIf ambushnumb == 27 PlayerRef.PlaceActorAtMe(Ambushers27, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers29, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 28 PlayerRef.PlaceActorAtMe(Ambushers28, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers29, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 29 PlayerRef.PlaceActorAtMe(Ambushers29, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers31, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 30 PlayerRef.PlaceActorAtMe(Ambushers30, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers21, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 31 PlayerRef.PlaceActorAtMe(Ambushers31, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers32, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 32 PlayerRef.PlaceActorAtMe(Ambushers32, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers34, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 33 PlayerRef.PlaceActorAtMe(Ambushers33, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers34, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 34 PlayerRef.PlaceActorAtMe(Ambushers34, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers36, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 35 PlayerRef.PlaceActorAtMe(Ambushers35, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers36, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 36 PlayerRef.PlaceActorAtMe(Ambushers36, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers38, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 37 PlayerRef.PlaceActorAtMe(Ambushers37, 1).StartCombat(Game.GetPlayer()) PlayerRef.PlaceActorAtMe(Ambushers39, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers3, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 38 PlayerRef.PlaceActorAtMe(Ambushers38, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers40, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 39 PlayerRef.PlaceActorAtMe(Ambushers39, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers41, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 40 PlayerRef.PlaceActorAtMe(Ambushers40, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers42, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 41 PlayerRef.PlaceActorAtMe(Ambushers41, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers43, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 42 PlayerRef.PlaceActorAtMe(Ambushers42, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers44, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 43 PlayerRef.PlaceActorAtMe(Ambushers43, 3).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers46, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 44 PlayerRef.PlaceActorAtMe(Ambushers44, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers47, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 45 PlayerRef.PlaceActorAtMe(Ambushers45, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers48, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 46 PlayerRef.PlaceActorAtMe(Ambushers46, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers48, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 47 PlayerRef.PlaceActorAtMe(Ambushers47, 3).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers49, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 48 PlayerRef.PlaceActorAtMe(Ambushers48, 2).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers50, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 49 PlayerRef.PlaceActorAtMe(Ambushers49, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers50, 1).StartCombat(Game.GetPlayer()) EndIf ElseIf ambushnumb == 50 PlayerRef.PlaceActorAtMe(Ambushers50, 1).StartCombat(Game.GetPlayer()) if random2 > 75 PlayerRef.PlaceActorAtMe (Ambushers47, 1).StartCombat(Game.GetPlayer()) EndIf EndIf Game.EnablePlayerControls() EndIf EndIf EndEvent Event OnSleepStop(Bool abInterrupted) If pSleeping == 0 ; debug.trace(self + "Player is sleeping") If CHScript.PlayerHasBeastBlood == 1 && Utility.RandomInt(1, 100)>50 ; Debug.Trace(Self + "Player is werewolf; no restedness on sleep.") RemoveRested() BeastBloodMessage.Show() ;Debug.Notification("Your beast blood keeps you from restful sleep....") ElseIf Game.GetPlayer().HasSpell(pDoomLoverAbility) == 0 ;don't run this if player has the Lover sign If RelationshipMarriageFIN.IsRunning() == True && RelationshipMarriageFIN.GetStage() > 10 && Game.GetPlayer().GetCurrentLocation() == LoveInterest.GetActorRef().GetCurrentLocation() ; debug.trace(Self + "Giving player the Lover's Comfort spell on Sleep End") MarriageRestedMessage.Show() RemoveRested() Game.GetPlayer().AddSpell(MarriageSleepAbility, abVerbose = False) ElseIf Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypeInn) == True ; debug.trace(Self + "Giving player the Well Rested spell for sleeping in an Inn") WellRestedMessage.Show() RemoveRested() Game.GetPlayer().AddSpell(WellRested, abVerbose = False) ElseIf Game.GetPlayer().GetCurrentLocation().HasKeyword(LocTypePlayerHouse) == True ; debug.trace(Self + "Giving player the Well Rested spell for sleeping in Player House") Game.GetPlayer().AddSpell(WellRested, abVerbose = False) Else ; debug.trace(Self + "Giving player the Rested spell for sleeping") RestedMessage.Show() RemoveRested() Game.GetPlayer().AddSpell(Rested, abVerbose = False) EndIf EndIf ElseIf pSleeping == 1 pSleeping = 0 EndIf EndEvent Message Property RestedMessage Auto Message Property WellRestedMessage Auto Message Property MarriageRestedMessage Auto Message Property BeastBloodMessage Auto ImageSpaceModifier Property Woozy Auto Idle Property WakeUp Auto GlobalVariable Property DreamsInn Auto GlobalVariable Property Allother Auto GlobalVariable Property DungeonChance Auto GlobalVariable Property DraugrKeep Auto GlobalVariable Property College Auto GlobalVariable Property JorrSOD Auto GlobalVariable Property FTravelOdds Auto GlobalVariable Property Meditate Auto GlobalVariable Property Animation Auto Link to comment Share on other sites More sharing options...
tonycubed2 Posted April 17, 2012 Author Share Posted April 17, 2012 Solved. Its a problem with the ckit. I simply made a new global variable with a diffrent name and it worked just fine. Moral of this story: DO NOT ASSUME YOU ARE DOING SOMETHING WRONG. The ckit and the game are far fron perfect. Link to comment Share on other sites More sharing options...
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