cheesybob1 Posted April 16, 2012 Share Posted April 16, 2012 Hi all, I was wondering what tools I could use for modding mechanics e.g. a map that you hold and which doesn't pause the game, or an encumbrance which slowly decreases your movement speed instead of just stopping you from moving once you get past a certain level. Link to comment Share on other sites More sharing options...
wetblanket Posted April 16, 2012 Share Posted April 16, 2012 I don't think the first idea is (currently) possible however the second ought to be via scripting. I use SM Encumbrance and Fatigue which allows sprinting at low encumbrance and removes an upper limit whilst forcing you to walk if your fatigue gets too low. There's a few other fatigue related mods which alter the way encumbrance affects your character. Link to comment Share on other sites More sharing options...
WarRatsG Posted April 17, 2012 Share Posted April 17, 2012 Actually it would be possible. But difficult. Very difficult... You see, all that is needed is a map mesh and texture and a marker for the player position. The mesh and texture can be implemented as a weapon, but equipping it can be disguised in a number of ways. The marker is technically impossible. But a shader similar to detect life applied to a small creature (maybe even shaped like an arrow). Placement of that arrow would require complex maths that are probably beyond me; after all, you would need to find the global coordinates and apply them depending on the way that the player faces. Quite hard, but thats the only implementation I can think. Link to comment Share on other sites More sharing options...
cheesybob1 Posted April 17, 2012 Author Share Posted April 17, 2012 (edited) The marker is technically impossible. But a shader similar to detect life applied to a small creature (maybe even shaped like an arrow). Placement of that arrow would require complex maths that are probably beyond me; after all, you would need to find the global coordinates and apply them depending on the way that the player faces. Well it wouldn't have to be an arrow, it could just be a circle with no orientation. Edited April 17, 2012 by cheesybob1 Link to comment Share on other sites More sharing options...
WarRatsG Posted April 18, 2012 Share Posted April 18, 2012 (edited) Actually, ive really been thinking about this. As far as the maths go, all thats needed is some trigonometry. I drew up a few examples while in my maths class, so I know it works. Im not sure if global coordinates are retrievable though. Ill find out for you later, but right now Im not sure if this could be done without them. And thats probably a good call with the shape of the marker. EDIT:: thought a little more. The global coordinates can be retrieved with a system of markers. By using script to get the players distance from the markers, the actual location could be pinpointed by calculating where the radii meet. It would need more maths, but it might work if global coordinates cant be obtained Edited April 18, 2012 by WarRatsG Link to comment Share on other sites More sharing options...
WarRatsG Posted April 30, 2012 Share Posted April 30, 2012 Im guessing the real time map idea has been abandoned. :( Too bad I guess. I was really looking forward to seeing how this would be done. If you do take this up, let me know - ive refined my ideas so that they're much more simple. ;) Link to comment Share on other sites More sharing options...
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