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Modding Game Mechanics


cheesybob1

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Hi all, I was wondering what tools I could use for modding mechanics e.g. a map that you hold and which doesn't pause the game, or an encumbrance which slowly decreases your movement speed instead of just stopping you from moving once you get past a certain level.
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I don't think the first idea is (currently) possible however the second ought to be via scripting.

 

I use SM Encumbrance and Fatigue which allows sprinting at low encumbrance and removes an upper limit whilst forcing you to walk if your fatigue gets too low. There's a few other fatigue related mods which alter the way encumbrance affects your character.

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Actually it would be possible. But difficult. Very difficult...

 

You see, all that is needed is a map mesh and texture and a marker for the player position. The mesh and texture can be implemented as a weapon, but equipping it can be disguised in a number of ways.

 

The marker is technically impossible. But a shader similar to detect life applied to a small creature (maybe even shaped like an arrow). Placement of that arrow would require complex maths that are probably beyond me; after all, you would need to find the global coordinates and apply them depending on the way that the player faces.

 

Quite hard, but thats the only implementation I can think.

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The marker is technically impossible. But a shader similar to detect life applied to a small creature (maybe even shaped like an arrow). Placement of that arrow would require complex maths that are probably beyond me; after all, you would need to find the global coordinates and apply them depending on the way that the player faces.

 

Well it wouldn't have to be an arrow, it could just be a circle with no orientation.

Edited by cheesybob1
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Actually, ive really been thinking about this. As far as the maths go, all thats needed is some trigonometry. I drew up a few examples while in my maths class, so I know it works.

 

Im not sure if global coordinates are retrievable though. Ill find out for you later, but right now Im not sure if this could be done without them.

 

And thats probably a good call with the shape of the marker.

 

EDIT:: thought a little more. The global coordinates can be retrieved with a system of markers. By using script to get the players distance from the markers, the actual location could be pinpointed by calculating where the radii meet. It would need more maths, but it might work if global coordinates cant be obtained

Edited by WarRatsG
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