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LonesomeCoyote

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I agree to an extent. To me it's simply not acceptable in its vanilla state. And there are a few mods I believe that allows alternate lockpicking things. Have to craft lockpicking explosives or something around those line. You can also shoot out locks. Both of these options have a chance of breaking the lock and not being able to open the door, so it is somewhat balanced I guess?

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I've seen the lock mods, and I just don't think I'll ever find it balanced. Realistic, sure, but I don't think that kind of thing works unless the entire game is designed with that in mind. I had to put down I Am Alive owing to poor PC porting, but I've always wanted to go back to it. Bullets are extremely extremely rare in that game, and you can shoot out I think every lock in the game, but each lock will take one of your maybe three bullets, so it's a serious decision to make. If you do it right, you can use your empty gun to threaten enemies and bluff them. If they can tell you're not serious (and especially if you pull the trigger and nothing comes out), it's pretty much over for you. Really interesting game design. But New Vegas wasn't meant to be like that, so I don't think any lock mod is ever going to get the balance right.

 

I can see how hitscan would bother you. I don't mind it, but I just treat it as a game mechanic, like jumping several metres in the air whenever I want. Every game's shooting feels different, and none of them feels like real life (especially if you use a mouse and can turn like lightning, though using a controller can be so crippling that it's unrealistic in the other direction), so I just adapt. But I get how it could be annoying to a firearms enthusiast especially.

 

I do actually find the game acceptable in its vanilla state. I put 1000 hours into it on the 360, and only got into modding it a couple years back when I bought it again on the PC. Obviously, I find it better with the right mods, but I still love it straight out of the box.

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I've only played GOTY: FO3 vanilla on PS3, it was horrible. It wasn't ported very well and would corrupt so easily. After trying for several playthroughs I finally got to the final DLC and there was this one...damn...door.... I could never get through to finish the game. Was SUPER frustrating! After that, I said to hell with console and to hell with vanilla. I can't even get FO3 to run on PC so I have never beat it.

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That is one of the best videos I've ever seen. I have watched all of it several times, and I really actually loathe watching things and never watch anything.

 

So, Fallout 3 was made by a totally different team with a totally different philosophy. New Vegas, as a vanilla game, does have bugs, owing to the rushed development and outdated engine, but keeping multiple saves tended to work out fine for me in that regard, and the game design itself is really among the greatest. I suppose part of that depends on what you value and are looking for, and the game's combat mechanics were never meant to be the high point (which is honestly a stark contrast to Fallout 3, which did use combat as a focal point often). It's the branching stories and character interaction in New Vegas, with combat just there for a bit of flavour.

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Really, FO3 was all about VATS it seemed. Was so OP. I hate VATS now but back when I played FO3, VATS build was the way to go. Part of it is because I don't like FPS with joysticks.

In comparison, NV is much better. They expanded on the good parts of FO3 and added in substance to FO3 weak points.

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I've seen the lock mods, and I just don't think I'll ever find it balanced. Realistic, sure, but I don't think that kind of thing works unless the entire game is designed with that in mind. I had to put down I Am Alive owing to poor PC porting, but I've always wanted to go back to it. Bullets are extremely extremely rare in that game, and you can shoot out I think every lock in the game, but each lock will take one of your maybe three bullets, so it's a serious decision to make. If you do it right, you can use your empty gun to threaten enemies and bluff them. If they can tell you're not serious (and especially if you pull the trigger and nothing comes out), it's pretty much over for you. Really interesting game design. But New Vegas wasn't meant to be like that, so I don't think any lock mod is ever going to get the balance right.

 

I can see how hitscan would bother you. I don't mind it, but I just treat it as a game mechanic, like jumping several metres in the air whenever I want. Every game's shooting feels different, and none of them feels like real life (especially if you use a mouse and can turn like lightning, though using a controller can be so crippling that it's unrealistic in the other direction), so I just adapt. But I get how it could be annoying to a firearms enthusiast especially.

 

I do actually find the game acceptable in its vanilla state. I put 1000 hours into it on the 360, and only got into modding it a couple years back when I bought it again on the PC. Obviously, I find it better with the right mods, but I still love it straight out of the box.

 

I agree about viewing it as just a mechanic and I too put 1000 hours into it on the 360 with the vanilla game. To others that don't play it is an eyesore but to me, a masterpiece with major detail even though theres bugs here and there.

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Well, after tests in several different forms, I have my results. I see the mathematical patterns in both Speed and Gravity, and how they effect each other. Due to the inconsistency of the engine (the "innate" spread I can't seem to find the cause of,) I can't come up with a precise formula without sufficing for an approximate value. The inconsistency is minor though, usually within 10-20 units.

Regardless, this should be enough to calculate proper trajectories within a small margin of error. Of course, the larger the values of both these characteristics, the larger this error margin grows. I am almost willing to settle for that as it adds its own random "naturalness" to ballistic behavior.

Edited by LonesomeCoyote
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