LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 As far as Project Nevada goes, I think it's a solid mod, I used it for a long time. It has its quirks like any other large mod like that but considering what they did with it, I think it was a ground breaking mod for its time. They set the standard for a lot of things and added some really unique features on top of it. Link to comment Share on other sites More sharing options...
EPDGaffney Posted March 25, 2018 Share Posted March 25, 2018 They absolutely did. I've never used it, but I give them a lot of credit. I went with JSawyer instead. I've heard they're not necessarily conflicting, but the truth is that I haven't played much since then apart from making my own mods and testing the changes. Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) Well, so far in testing I've still found a deviation in trajectory despite the weapon our testing trap is using having 0.0 spread. It's in a straight line at least. No "side spread." Perhaps there is an innate spread for the projectile? They still seem to group in a foot's radius regardless of what the spread is set at. Still testing though. I've got it very close the the expected path, fine tuning now. Edited March 25, 2018 by LonesomeCoyote Link to comment Share on other sites More sharing options...
EPDGaffney Posted March 25, 2018 Share Posted March 25, 2018 That's fantastic. I think I remember reading something about random projectile spread, but it was a while ago so I'm not sure what it was or if it existed. Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 https://prnt.sc/iw6yyk - It's in a straight line at least, but as you see the shots aren't clustered very well. Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 From the GECKWiki Aim Arc: The arc along which the projectile travels. At 0, the projectile travels along a straight line and there is no need for vertical aim adjustment. [unconfirmed but this is the best educated guess] Unknown; it seems the only setting that affects the projectile's arc is the "Gravity" setting in the Projectile form." However, as far as I can see, all the vanilla weapons are set to 0 by default, so this shouldn't effect it any. Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) https://prnt.sc/iw84is So, I am beginning to see a pattern in it. The first shot always flies the farthest, the second shot always flies the closes, and the rest fall in between. There may be instances where it deviates from this pattern, but it is strange. I mean, in real life there are differences between every round, even from the same box. One bullet might be a quarter of a grain off, or have half a grain more powder, or be seated slightly deeper, just very minor differences. The temperature of the gun barrel can also effect it. So you have flyers. These barriers mark a distance of 70 units in between, which is close to 1 meter apart. The center barrier is my target zone. The overall distance from start to finish is 4 meters, or 280 units. I am interested to see if Speed affects this "innate" spread at all. Now this variance is a bit more excessive than your average flyer, but I'm going to mess around with it some more. Edited March 25, 2018 by LonesomeCoyote Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 Okay, so you're not going to believe this. I tfc the camera and sgtm to 0.01 to watch the 10 projectiles flying. If I watch them closely, they all land in the same spot, if I don't, they spread. Talk about the Observer Effect....https://prnt.sc/iw8i7mIt seems to me when I do this, they all go to the minimum (closest) distance. Link to comment Share on other sites More sharing options...
LonesomeCoyote Posted March 25, 2018 Author Share Posted March 25, 2018 It's like the engine is taunting me.... Link to comment Share on other sites More sharing options...
EPDGaffney Posted March 25, 2018 Share Posted March 25, 2018 What...Can you confirm this Observer Effect correlation with a larger sample size (as in, test it like a load of times)? It's absolutely plausible that this is a performance-saving technique and a random element should be introduced to compensate for the lack of true ballistic physics when the camera is not on the bullets, or that your frame rate is part of the calculation (and sgtm is probably treated similar to having a very high frame rate, and yes, I mean high, not low). But if you wanted some confirmation that this strikes other people as weird, I am happy to inform you that it does. Link to comment Share on other sites More sharing options...
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