Klipperken Posted March 22, 2018 Author Share Posted March 22, 2018 Sir, what I mean is: if I make a file that has all the other ones in one, they STILL need their original files. Idea is to create ONE file, and delete those that were added to this one. Thank you for responding.Klip. Link to comment Share on other sites More sharing options...
lubronbrons Posted March 22, 2018 Share Posted March 22, 2018 this tool can --> https://www.nexusmods.com/oblivion/mods/36370/ make sure you install that mod correctly... it is a bit hassle at first but worth it, such as visual redist c++, obse 21, etc etc 1. open cse (not cs)2. open esp, choose one esp as active file (merged esp), choose all esps that you need to merge3. after the esp loading done... go to menu --> File --> Tools --> Combine Loaded Plugindone...merging mod is very simple that is how you merge the espas for dependenciestool like CSE / TES4Edit / GECK / other merge tool can edit itBUTI think the only one that could REALLY edit dependencies is only CSE...there is several lines in script code from esp that prevent them from working if certain esp is not loadedyou need to edit those mod scripts manuallydelete the IFs syntax that check the required mods, so it can be stand alonemake sure that when you do this you already have the required mod in your load orderif you can't do this... just merge esp that don't have any dependencies... Link to comment Share on other sites More sharing options...
Klipperken Posted March 22, 2018 Author Share Posted March 22, 2018 Thank you, @Lubronbrons. Now, delete all IF's...Just how and where do I do this, please? Thank you.Klip Link to comment Share on other sites More sharing options...
lubronbrons Posted March 22, 2018 Share Posted March 22, 2018 then I think you need a help from a modder than know OBSE scripting,to make certain esp to be stand alonesorry I can't help you on this one since I have other things to do...so the easiest solution that you can do right now is merging esps that don't have any dependencies Link to comment Share on other sites More sharing options...
Klipperken Posted March 22, 2018 Author Share Posted March 22, 2018 (edited) Thank you, miss. I am fully experimenting with CSE, it's quite marvelous how one can destroy a game entirely! One thing though:I have a game apart which does not have the last mods I wanted to install, since I am at the end of the ability to add more mods. Now, the game works, OBSE works, but once ingame, OBSE closes down on me, causing Vampire Revolution to die on me.The correct error code is:"VR not initialized.Please exit game.Check your correctly installed OBSE and AddActorValues.Ensure you're running OBSE_Loader.exe." OBSE starts always as Admin, it works for CSE, I cannot, however, find it in the TaskManager when Oblivion runs.When I play Morrowind, MWSE DOES show in TaskManager.Logic would say, it does this for OBSE as well? Why on Tamriel does OBSE closes on me?It does so in a clean installation as well, so it is not a mod. Anyway I can force OBSE to keep on running? Thank you.Klip. Edited March 22, 2018 by Klipperken Link to comment Share on other sites More sharing options...
Surilindur Posted March 24, 2018 Share Posted March 24, 2018 (edited) Just listing some thoughts here, in case it helps (in case not, just ignore it!):OBSE does not need to be running in the background. The message just means (most likely) that you need to run the game in a way that gets OBSE loaded.The message also mentions AddActorValues - are you sure you have installed it? It is an OBSE plugin:If you have a Steam version of Oblivion, you need to run the game from Steam. OBSE will be loaded automatically when the game starts.If you use Mod Organizer with the Steam version of Oblivion (in which case you will also be using the "script extender" load mechanism with hook.dll OBSE plugin), you will need to install OBSE plugin dlls manually in the actual plugins folder.If you use Mod Organize with a non-Steam version of the game (such as the 5th Anniversary Edition or something), then you need to run obse_loader.exe through Mod Organizer, and I think installing OBSE plugins through MO should work then (not quite sure, though).Also, as a side note, with Morrowind Graphics Extender XE (MGE XE), you do not need to have MWSE running in the background with Morrowind, either, as far as I remember. The description on Nexus, for example, mentions MWSE 0.9.4a being included in it, so if you do not need a later version of MWSE (like the 0.9.5 pre-release ones) then that one should work. :thumbsup: Edited March 24, 2018 by Contrathetix Link to comment Share on other sites More sharing options...
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