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Door activator not working


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I've got a secret wall in a dungeon - it's the secret fireplace entrance from Volkihar Ruins. I think it's in Activators > DLC1 > Dungeon > Castle > LgHall (?). At any rate, I've got the wall in place and it's got the "Default2State" script attached to it by default. For a lever to open it, I'm using the candlestick activator (NorRuinsCandlestickLever, I think). I've got it all assigned like normal and see the blue/white line going from the candlestick to the bottom of the secret wall in the render window. Everything looks normal there. When I visit the cell in-game and use the candlestick, it rotates and the wall opens. Afterwards, neither the candlestick or the pull-chain on the other side do anything.

 

I've tried the following:

  • Set the "doOnce" property of all three scripts to FALSE (no change)
  • Deleted all three activators and started over (no change)
  • Tried using only the candlestick lever, with no pull-chain (no change)
  • Tried using only a default pull-chain with no candlestick lever (no change)
  • Tried writing my own custom script that simply activates the wall reference (no change)
  • Tried switching the candlestick script from its default one to the "NorRuinsPullChain" script (no change)
  • Tried switching the candlestick script from its default one to the "NorRuinsDoorLever" (?) script. (no change)

 

Has anyone run into this frustrating issue before? And if so, what's the fix?

 

UPDATE: Not sure if this helps, but I noticed today that the candlestick activator isn't completing its animation. It turns sideways and then stays there. According to the animation in the NIF, it's supposed to turn, then right itself. The pull-chain completes its animation, though, coming down and then going back up.

Edited by Omegacron
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