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Weapon Animation reload arm in wrong place?


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My experience with all these rifle animations, the left hand will "stick" to the barrel position despite proper hand animation under 3ds max. I believe its due to the IK constraint or something. You can override it using the annotation keyword "LeftHandIKDeactivate". Just put at the start of the animation.

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Sadly no instruction provided by Bethesda and a lot depends on our trial and error. But you can check out those behavior files for some of the annotations ...

 

Note: Subsequent animation should reset things but if it doesn't use the similar "activate" annotation to lock the left hand back on the barrel so that other rifle animation works properly...

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