Deathoctimus Posted March 21, 2018 Share Posted March 21, 2018 If anyone can solve this problem I'd be very grateful. The arm is not in the correct place, Disregard the clip. also, it's not annotations. Max file any ideas? Link to comment Share on other sites More sharing options...
langnao Posted March 22, 2018 Share Posted March 22, 2018 My experience with all these rifle animations, the left hand will "stick" to the barrel position despite proper hand animation under 3ds max. I believe its due to the IK constraint or something. You can override it using the annotation keyword "LeftHandIKDeactivate". Just put at the start of the animation. Link to comment Share on other sites More sharing options...
Deathoctimus Posted March 22, 2018 Author Share Posted March 22, 2018 Thanks so much that worked! Is there a list of annotations somewhere I'm missing? Link to comment Share on other sites More sharing options...
langnao Posted March 23, 2018 Share Posted March 23, 2018 Sadly no instruction provided by Bethesda and a lot depends on our trial and error. But you can check out those behavior files for some of the annotations ... Note: Subsequent animation should reset things but if it doesn't use the similar "activate" annotation to lock the left hand back on the barrel so that other rifle animation works properly... Link to comment Share on other sites More sharing options...
Deathoctimus Posted March 23, 2018 Author Share Posted March 23, 2018 Yup sounds about right. I'll bear that info in mind. Thanks again m8. :cool: Link to comment Share on other sites More sharing options...
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