elseagoat Posted April 17, 2012 Share Posted April 17, 2012 I need to call a function in my quest script the moment a player picks a perk, just once, and never do it again. Can I do this with a perk fragment? The wiki seems to explain perk fragments as ways to run functions only when the actor with the perk uses activators (which will be nice if I make a perk that increases the chance of finding certain items on dead bodies I'd assume?) But it doesn't say anything about running scripts when the perk is taken. Can anyone enlighten me on this? Link to comment Share on other sites More sharing options...
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