Cash42 Posted April 17, 2012 Share Posted April 17, 2012 In my usual fashion, I am taking apart a mod to see how it works so I can learn more about scripting. I have found the object, and from there, found the name of the script. I cannot find how to open the script, I get an error message asking if it is a missing file. Could it be stored in the BSA? if so, how do I load the BSA to be able to see the script? Link to comment Share on other sites More sharing options...
Ghaunadaur Posted April 17, 2012 Share Posted April 17, 2012 (edited) Hi, You can only open a script, if you have its .psc (uncompiled) file. If the BSA only contains a .pex (compiled) file, you can't open and edit it with the CK. To look at and extract a BSA you can use the CK Archive Creator, which comes with the CK, or other tools, like FO3 Archive Utility. Edit: The .psc files go to the data\scripts\source folder. Edited April 17, 2012 by Ghaunadaur Link to comment Share on other sites More sharing options...
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