americanLegion1 Posted July 17, 2012 Share Posted July 17, 2012 You advance in rank, and will be paid. It's a job :thumbsup:. I'm looking for more voice actors to fill other roles. Post up some samples, and what kinda of character you think you'd be good at. You might just get a part ;D I need people to be pit bosses. Someone who guides you, in a negative or positive towards becoming grand champion... and so much more. As I said over on my topichttp://forums.nexusmods.com/index.php?/topic/730921-the-pit/I'll be more than happy to provide you with professional additional voices. Link to comment Share on other sites More sharing options...
Korodic Posted July 17, 2012 Author Share Posted July 17, 2012 Sometimes when it comes to story-based decision making, I look like this: http://mlkshk.com/r/97VP Link to comment Share on other sites More sharing options...
jhardingame Posted July 18, 2012 Share Posted July 18, 2012 Sometimes when it comes to story-based decision making, I look like this: http://mlkshk.com/r/97VP That's what I felt like Bethesda was saying when they released the wrong patch for the creation kit a few weeks back. :P Link to comment Share on other sites More sharing options...
Korodic Posted July 18, 2012 Author Share Posted July 18, 2012 Sometimes when it comes to story-based decision making, I look like this: http://mlkshk.com/r/97VP That's what I felt like Bethesda was saying when they released the wrong patch for the creation kit a few weeks back. :P they did? O.o Link to comment Share on other sites More sharing options...
jhardingame Posted July 19, 2012 Share Posted July 19, 2012 (edited) Sometimes when it comes to story-based decision making, I look like this: http://mlkshk.com/r/97VP That's what I felt like Bethesda was saying when they released the wrong patch for the creation kit a few weeks back. :P they did? O.o Yeah, it totally screwed up Armature data, so custom races/armors and edited vanilla armors didn't work at all. Specifically, this happened; http://img717.imageshack.us/img717/383/tesv2012061517124271.png I'm unsure what else the patch mixup affected, but I know I was kind of mad to find out that after doing a bunch of armature data for a new race, that I had to redo it all because of the patch mixup. So I know when Dawnguard comes for PC, and when they release a new CK patch for it, I'm gonna avoid the CK like the plague until it's confirmed that it's the right version. xD Edited July 19, 2012 by jhardingame Link to comment Share on other sites More sharing options...
mjy Posted July 19, 2012 Share Posted July 19, 2012 looks great, one of those mods that should be popular and fun, here is a mesh that was supposed to go into oblivion and didn`t :) its really 4 pieces facing each other and a bit modified to show it, not fully textured, as i would need to redo all textures for skyrim u can have it if u can fix my darn castle navemesh, its giving me a pain in the u know where, pics of inside and outside, not sure u want to add collision to that , its a pain, but it prob take u a few hours to get collision on it, let me know if u want it or its to ugly to want it lol, prob need to make it imperial http://img.photobucket.com/albums/v292/mightyjoe-y/Skyrim/1arena1.jpg http://img.photobucket.com/albums/v292/mightyjoe-y/Skyrim/SFVSDV.jpg Link to comment Share on other sites More sharing options...
Korodic Posted July 19, 2012 Author Share Posted July 19, 2012 Well I think it's awesome. Yeah it would need collision and probably a few touch ups to get the textures skyrim worthy and such. It would also require a ton of seating to fill it. Probably would be a good idea to make 2D (some animated) people to fill it during fights to avoid heavy lag. If somebody would be up to making that into a mod, and was serious, I wouldn't mind script/process sharing. The other thing I wonder is where we would be able to put it inside of skyrim. It looks massive. Link to comment Share on other sites More sharing options...
mjy Posted July 19, 2012 Share Posted July 19, 2012 Well I think it's awesome. Yeah it would need collision and probably a few touch ups to get the textures skyrim worthy and such. It would also require a ton of seating to fill it. Probably would be a good idea to make 2D (some animated) people to fill it during fights to avoid heavy lag. If somebody would be up to making that into a mod, and was serious, I wouldn't mind script/process sharing. The other thing I wonder is where we would be able to put it inside of skyrim. It looks massive.yes i just slap a fast texture to show, it can have 1 section, as its built into from my theatre, and is low poly, so not much lag, inside whatever u like the inside can be on its own and outside also, but if u got all of it set up, prob as easy to just use what u got, as that looks good Link to comment Share on other sites More sharing options...
Korodic Posted July 21, 2012 Author Share Posted July 21, 2012 Unfortunately this mod will not include dwemer mechanical weapons as was intended. Upon reviewing the way the mod works I don't find it as aesthetically pleasing as it seems on youtube and also the way it's scripted to change the models could become a hassle for some users. Just wanted to let you know about one surprise you unfortunately won't get to see as apart of this mod. :sleep: I do have permission to use it though, so if anyone were to have the time and wanted to look into fixing the double draw design and other minor issues I'd love to include it/credit you (and the original dev). Link to comment Share on other sites More sharing options...
Korodic Posted July 24, 2012 Author Share Posted July 24, 2012 Attention Voice Actors, I am currently learning/working on figuring out the dialogue process so I can get you guys to work :thumbsup: Expect some PM's in the near future. Link to comment Share on other sites More sharing options...
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