TiriasAce Posted July 27, 2012 Share Posted July 27, 2012 Attention Voice Actors, I am currently learning/working on figuring out the dialogue process so I can get you guys to work :thumbsup: Expect some PM's in the near future.Whoop whoop awesome! .... not that i'm a voice actor but.. "i bet i would own that s*** up!" :D Nice news =) Link to comment Share on other sites More sharing options...
Korodic Posted July 28, 2012 Author Share Posted July 28, 2012 2 bugs were mutilated over these last few days. EDIT 1: (And I'm not referring to those flies that were hovering around my house.) EDIT 2: But they were mutilated too. Link to comment Share on other sites More sharing options...
jhardingame Posted August 7, 2012 Share Posted August 7, 2012 How's that bug mutilation going? :P Link to comment Share on other sites More sharing options...
Pushkatu Posted August 7, 2012 Share Posted August 7, 2012 I love the idea. I'll keep watching this to see how it evolves. Keep up the good work! Link to comment Share on other sites More sharing options...
Korodic Posted August 7, 2012 Author Share Posted August 7, 2012 It's going good. I just need to rework a few things add a little bit of features. Then it's all sound. Well worth the wait. Especially with the contribution of other authors getting compiled into my work to improve your experience :thumbsup: Link to comment Share on other sites More sharing options...
Korodic Posted August 10, 2012 Author Share Posted August 10, 2012 If I had to make a guess-timate. I'd say the mod is 80% done. :) Link to comment Share on other sites More sharing options...
Korodic Posted August 18, 2012 Author Share Posted August 18, 2012 Should I include dawnguard stuff? What do you think? (Note: This would make Dawnguard a requirement to run this mod.) Link to comment Share on other sites More sharing options...
jhardingame Posted August 18, 2012 Share Posted August 18, 2012 Truthfully? No. As far as Dwemer stuff goes, about the only thing Dawnguard really adds is lava. There isn't really much I could see being used within this particular mod, unless you plan on having the Colosseum magically transport to the Soul Cairn. :P Link to comment Share on other sites More sharing options...
Korodic Posted August 18, 2012 Author Share Posted August 18, 2012 I was thinking more along the lines of having opponents that can use crossbows. Since your opponents are dynamically created using the B-A-G (build a gladiator) system I developed, I could add crossbows to fighters spawned w/ the ranged fighting style. Link to comment Share on other sites More sharing options...
Urwy Posted August 18, 2012 Share Posted August 18, 2012 I was thinking more along the lines of having opponents that can use crossbows. Since your opponents are dynamically created using the B-A-G (build a gladiator) system I developed, I could add crossbows to fighters spawned w/ the ranged fighting style. Wouldnt it be better to do this by means of an "Expansion plugin"? That way you keep maximum compatibility and play value, whilst minimizing the requirements. :turned: Link to comment Share on other sites More sharing options...
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