Jump to content

PRETTY PLZ! More Follower Commands


Malanity333

Recommended Posts

I want...

 

- Search Ahead: followers are able to wait at a location you point to with the dialogue "I need you to do something". One thing that always bothered me is I was unable to do the same exact thing yet have them return to following me after they reached the destination.

Because for example, as a stealth character I always thought about how a big brute following me should grab an enemies attention by leaving stealth and broaching combat and while the enemies are fighting my follower I can get better positioning for melee stealth attacks.

- Guard NPC: like you use a spell to "mark" a npc by casting it on them, enter dialogue with a follower and select "Guard my current mark" or something, and that follower will follow that npc anywhere until you ask them to stop.

 

 

(Previous post regarding followers)

I have not come across mods that allow you to have multiple spouses or the ability to tell followers where to stay/live.

I like to jump around in a way and when I part ways with a follower who has an editor-loc sandbox and they leave where I left them it is a bummer for me, kills immersion I suppose. But I also don't want to use followers can relax as they still are considered following me. I also use Multiple Followers and no I do not carry around 10 followers, I would still like a different feature though.

 

some mechanic so we can tell companions where to live (perhaps a spell or dialogue topic that changes their editor location from in-game?) or perhaps another part-ways topic that tells them to stay within a sandbox of their current location when the dialogue topic is broached?

A similar concept to Spouses Can Live Everywhere but for followers.

 

Even more so once an interior cell has been deemed that NPC's "home" I would love to see a mod develop from there to a new life for that NPC. Specifically they leave that cell and go outside within only a short distance from the portal (which leads to the interior cell of their deemed home) based on a completely arbitrary (spontaneous) schedule. While they are outside they interact just as they would from inside like the default master pack; they greet friendly NPCs that are near, they tend to a garden if their is one, they sweep the deck, they sit on a bench sipping a mug as the sun sets yada yada yada. perhaps depending on the NPC they may even go hunting if there is game in the area.

 

mm. how cool would that mod be? and compatible with the 3 mods linked in this forum. I duno, I'm looking for something I have not found yet.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...