skystormer1 Posted April 17, 2012 Share Posted April 17, 2012 (edited) King skystormer I have been working awhile on a new mod and thought I'd share ya what I got atm.So far it is unique.I always love the idea of having your own town and to do stuff in it now I got the foundations to do that. What it does: (already working) Version 0.1 AlphaAfter you finish the main quest, you receive a quest to cleanse Helgen from any evil you might find.This already is an epic battle.But you are not alone in this, you get a small legion of stormcloaks or imperials. Depending on ingame choices. And will be awaiting for you at Helgen.They have buffed stats. First part is clearing the outer cells of bandits, pretty easy, a bit more bandits then normal.Your helpers have a route which they follow after the bandits are killed.Follow them, that will lead you to a new cave.It's a small cave with a lot of undead of all the ppl died at Helgen.Cleanse it and you will fight an evil, this will be a very tough battle. Atm you find him you will be transported out of the cave. And you see Helgen being destroyed even more, also the surroundings will get a beating.This terrain destruction has a reason, cause it will level the surrounding a bit for later use.After that you can turn in your quest and as reward you receive Helgen which you can use for your own purposes and to make sure the evil will never set foot in our world again.Your job is to rebuild Helgen. I want it so you can build a very big city.In town a new NPC named skystormer apears he will act as your advisor. Voice acted by me.Also the remaining soldiers are directly recruited as guards for your new town, and start patrolling.The Advisor let's you change a few things about your town, atm that is select building you want to contstruct and set tax rate.Buildings you can build atm: Inn, cottage, house, Tower, Woodcutter's Hut.I have made it so the first building you can build is the inn.The innkeeper will also come as soon as you have built it. For 6 months the inns stock are infinite.The inn will be your recruitment office. Peasant will wander in every now and then, also mercenaries appear there.The advisor came with the materials to build the inn.The other buildings you need to get the materials yourself. Most buildings need wood. So you need to chop wood.Placement of buildings is atm fixed, haven't found a way yet to make random placement like the way I see fit.New recource added, stones (atm only found in loot, and at general vendors)Update 18-04-2012I have added spawn points in the city for vermin. Think Majesty style (if you know that game) Those spawn points will become active after you have build certain buildings.Added a little fix in which the guards recognise you as their lord and gave simple orders as Halt, Follow me, I want you to guard the north, east, south, west, part of town, center of town.New decorative objects added you can build: (benches, lanterns, flowers)Update 19-04-2012Darkdisector joined (1 of my mates)You can now dismiss guards, and they will go their own way, become adventurer (till meet their arrow in the knee :P) Disposision changes on random towards you then. After that you can talk to them again, asking if they wanna rejoin as guard (need to ask that within 1 day), or ask if they wanna settle down in your village. (they become peasants with a fighters background) If the guards was an archer he will have benefits when assigned to be an hunter. A melee guard will become a better blacksmith.2 new building plans added: Hunter's Lodge and Blacksmith, they also receive penalties when assigned to do other tasks. Those can be bought from certain hunters and blacksmiths. (or stolen in their houses)This idea will be implemented more, like hunters become better ranged guards, scholars can become better mages. etc. Darkdisector is gonna look more into this and work on buildings to go along with that. (he already had those building plans laying around for awhile) In developmentRemove the fixed location placement and let players go wild.Just not working the random placement, so now working on fixed location where you can go a little bit random, as telling what part of town you want a construction (north, west, east, south, center, or even outskirts)A renown system, the more stuff you do the more famous you become. The more peasants/mercenaries wanna settle down in your town.A random quests generator to gain renown. (like kill X, get X) Planned:A lot of different buildings:Granary, Farm, Barn, Mill, Wharehouse, Brewery, Sawmill, Witch's hut, alchemist, fletcher, Iron/silver/gold mines, weaponsmith, armorsmith, armory, School, University, Library, Well, Chapel, Graveyard, Temple, Statues, Orchards, Slaughterhouse, Quarry, Barracks, Training Grounds, Arena, Messenger Post, Vendors, a market place, fountains, Mages college, Hospital, Walls, Moats, Gates, an estate specially for you, Prison.And probably more buildings coming the more I think about it or by tips by you ppl.Remove the dialogues by NPC's that Helgen is destroyed after you have received the town.Guard recruitment at the Barracks.Schooled NPC's are better then unschooled NPC's.Quests to find certain NPC's. Example. You need to recruit a scholar, the scholar will tell you after he has taught all inhabitants he can't help any further, but he knows someone who can. Held captive at certain places ingame you can free em and they will help you. Giving you their services and building plans for example the university.Building stages, NPC's actaully building stuff. (not like now, Say build Inn, 7 days later out of nowhere there is an inn.NPC's pay taxes, the king demands it from you.Tax rate attracts certain NPC's.Contracts with Dark Brotherhood and Thieves Guild. (so they establish a base in your town)Automatic recruitment system for guardsSieges, (if you don't pay the king)Sends mercenaries to perform your quests.Put food in the granary increases your food supplies.Put weapons and armor in the armory.Misc items and stuff as herbs and potions in the wharehouse.Loyalty system.Looters, NPC's looting around town out of sight of the guards. (when they are spotted they will be killed on sight) Loot belongs to the ruler of the town… Me. Exception is looting something they killed themselves.But if loyalty is low, all NPC's can loot.Diversity in different constructions of the same kind, not every house looks the same.Return of the evil.Raiders on town.Logical living, 1 house, 2 ppl male and female. Can result later in also a child.Livestock being led to the slaughterhouse. Young livestock being born.Construction options not directly in town, like hunter huts, witch huts, TowersGuard dogs.Schools to learn professions, or you finish up with empty buildings.Choose you own banner.Find a way to let you choose a random spot to start a town.Contact other modders who have changed Helgen in any way to find compatability solutions.A perk tree that influences the architect in you :)Make it possible to reflect the town your standing. Like the holy man you are or the evil tyrant. (have heads on pikes, executioners block, skulls, warning signs) The reason I am not uploading this version is cause of cosmetics, lot's of clipping issues I need to resolve first. Will keep you posted as I get more and more, hopefully soon a beta. Edited April 19, 2012 by skystormer1 Link to comment Share on other sites More sharing options...
skystormer1 Posted April 17, 2012 Author Share Posted April 17, 2012 after not that long consideration the mod name will not be King Skystormer.But The rebuilding of Helgen. Link to comment Share on other sites More sharing options...
silentchronicler Posted April 17, 2012 Share Posted April 17, 2012 (edited) Will there be bandit and possibly Thalmor raids every so often?btw why don't you just call the quest the legend of SKystorm or something other than King Skystormer? Edited April 17, 2012 by silentchronicler Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 17, 2012 Share Posted April 17, 2012 Sounds quite amazing.. Hope you get it finished cause Im waiting for such a mod! Link to comment Share on other sites More sharing options...
trees415 Posted April 17, 2012 Share Posted April 17, 2012 King skystormer I have been working awhile on a new mod and thought I'd share ya what I got atm.So far it is unique.I always love the idea of having your own town and to do stuff in it now I got the foundations to do that. What it does: (already working) Version 0.1 AlphaAfter you finish the main quest, you receive a quest to cleanse Helgen from any evil you might find.This already is an epic battle.But you are not alone in this, you get a small legion of stormcloaks or imperials. Depending on ingame choices. And will be awaiting for you at Helgen.They have buffed stats. First part is clearing the outer cells of bandits, pretty easy, a bit more bandits then normal.Your helpers have a route which they follow after the bandits are killed.Follow them, that will lead you to a new cave.It's a small cave with a lot of undead of all the ppl died at Helgen.Cleanse it and you will fight an evil, this will be a very tough battle. Atm you find him you will be transported out of the cave. And you see Helgen being destroyed even more, also the surroundings will get a beating.This terrain destruction has a reason, cause it will level the surrounding a bit for later use.After that you can turn in your quest and as reward you receive Helgen which you can use for your own purposes and to make sure the evil will never set foot in our world again.Your job is to rebuild Helgen. I want it so you can build a very big city.In town a new NPC named skystormer apears he will act as your advisor. Voice acted by me.Also the remaining soldiers are directly recruited as guards for your new town, and start patrolling.The Advisor let's you change a few things about your town, atm that is select building you want to contstruct and set tax rate.Buildings you can build atm: Inn, cottage, house, Tower, Woodcutter's Hut.I have made it so the first building you can build is the inn.The innkeeper will also come as soon as you have built it. For 6 months the inns stock are infinite.The inn will be your recruitment office. Peasant will wander in every now and then, also mercenaries appear there.The advisor came with the materials to build the inn.The other buildings you need to get the materials yourself. Most buildings need wood. So you need to chop wood.Placement of buildings is atm fixed, haven't found a way yet to make random placement like the way I see fit.New recource added, stones (atm only found in loot, and at general vendors) In developmentRemove the fixed location placement and let players go wild.Give guards options (so you can tell em where to patrol, take a break or settle down)A renown system, the more stuff you do the more famous you become. The more peasants/mercenaries wanna settle down in your town.A random quests generator to gain renown. (like kill X, get X) Planned:A lot of different buildings:Granary, Farm, Barn, Mill, Wharehouse, Brewery, Sawmill, Witch's hut, alchemist, blacksmith, fletcher, Iron/silver/gold mines, Hunter's lodge, weaponsmith, armorsmith, armory, School, University, Library, Well, Chapel, Graveyard, Temple, Statues, Orchards, Slaughterhouse, Quarry, Barracks, Training Grounds, Arena, Messenger Post, Vendors, a market place, fountains, Mages college, Hospital, Walls, Moats, Gates, an estate specially for you, Prison.And probably more buildings coming the more I think about it or by tips by you ppl.Remove the dialogues by NPC's that Helgen is destroyed after you have received the town.Guard recruitment at the Barracks.Schooled NPC's are better then unschooled NPC's.Quests to find certain NPC's. Example. You need to recruit a scholar, the scholar will tell you after he has taught all inhabitants he can't help any further, but he knows someone who can. Held captive at certain places ingame you can free em and they will help you. Giving you their services and building plans for example the university.Building stages, NPC's actaully building stuff. (not like now, Say build Inn, 7 days later out of nowhere there is an inn.NPC's pay taxes, the king demands it from you.Tax rate attracts certain NPC's.Contracts with Dark Brotherhood and Thieves Guild. (so they establish a base in your town)Automatic recruitment system for guardsSieges, (if you don't pay the king)Sends mercenaries to perform your quests.Put food in the granary increases your food supplies.Put weapons and armor in the armory.Misc items and stuff as herbs and potions in the wharehouse.Loyalty system.Looters, NPC's looting around town out of sight of the guards. (when they are spotted they will be killed on sight) Loot belongs to the ruler of the town… Me. Exception is looting something they killed themselves.But if loyalty is low, all NPC's can loot.Diversity in different constructions of the same kind, not every house looks the same.Return of the evil.Raiders on town.Logical living, 1 house, 2 ppl male and female. Can result later in also a child.Livestock being led to the slaughterhouse. Young livestock being born.Construction options not directly in town, like hunter huts, witch huts, TowersGuard dogs.Schools to learn professions, or you finish up with empty buildings.Choose you own banner.Find a way to let you choose a random spot to start a town.Contact other modders who have changed Helgen in any way to find compatability solutions. The reason I am not uploading this version is cause of cosmetics, lot's of clipping issues I need to resolve first. Will keep you posted as I get more and more, hopefully soon a beta. That sounds great, however If I were you I would scrap half of the buildings you've got planned if you expect to ever get this finished. Not doubting your abilities at all, however that's an incredibly extensive list of different buildings, and without a huge team to help you it will take a very long time to complete. To build one library took me a week or so to put together and work out any bugs. Just my 2 cents, but I'm looking forward to seeing what you come up with. Link to comment Share on other sites More sharing options...
skystormer1 Posted April 17, 2012 Author Share Posted April 17, 2012 Buildings are added whenever possible, first come the ones I can take over from ingame buidlings as they were at the start of Helgen. Currently on the list to do for sure: Armory, Granary, Wharehouse, Barracks, farms, Mills. To create a sense of on actual village. A place where guards can be recreuited, city supplies and food.And I know it'll take a long time to finish. And with limited time at hand. Work, gf, social stuff I'll probably need a month for sure to make a working beta. Link to comment Share on other sites More sharing options...
TheDarkPrince Posted April 17, 2012 Share Posted April 17, 2012 Just take your time to do the best you can, 1 month, 2 months, 3 months! Who cares! Just release it as a working and beautiful thing as the concept is! I am with you completly man! Link to comment Share on other sites More sharing options...
skystormer1 Posted April 18, 2012 Author Share Posted April 18, 2012 (edited) That it works is gonna be top on the list :PSKSE is gonna be a must, can't get passed that, that's for sure. Random placement I might have found something, but gonna need a lot of checking. Biggest problem atm, I got to many ideas going on in my head. Got some mates joining soon also.Currently in my head also I think what would be a nice addition, is a new skill tree: Skill Management.In here will be skills like:Apprentice architect. (you can now build tier 1 buildings) Some buildings as farm, cottage and hunter's hut will be tier 0.Faster building times, more tax income, more peasants who want to join, more raw materials when getting them, your production buildings have increased output, your ppl are easier content. Things like that. Also I am gonna make a way your city will be a bit bound, not like entire skyrim will be your city :PLike hard to get building plans, construction tomes. (you need a tome of houseconstruction to be able to build 1 house)Making the price high will not work and only affects those who play fair.But you will be able to build a majestic city, a grand glorious city or a cozy little village. That is up to you. Added a little update in the top post, been busy yesterday. and about bandit raids and thalmor raids I say yes. Except I'd probably activate only 1 at a time. If your town is truly epic walled giant city with lots of guards. Normally bandits would definately leave it alone. So after certain constructions bandits stop attacking and thalmor start to attack. Also I am planning dragon raids, in which the harpoon I have in mind will be usable by the guards. But I am probably putting more effort in the part of: If you neglect to pay taxes, you can find an army stepping on your doorsteps. Also having an army to big for yourself could make other provinces feel intimitated and start war. But that is later on, first the town needs to work and look a bit normal. Damn I have to many ideas and way to little time. Edited April 18, 2012 by skystormer1 Link to comment Share on other sites More sharing options...
marioneo1 Posted April 18, 2012 Share Posted April 18, 2012 Will you add a feature where you can recruit npcs from other towns to live in helgen? like let's say I want Aela to live there instead of her default home? Link to comment Share on other sites More sharing options...
skystormer1 Posted April 18, 2012 Author Share Posted April 18, 2012 (edited) Will you add a feature where you can recruit npcs from other towns to live in helgen? like let's say I want Aela to live there instead of her default home? I am not planning to give NPC's out of other towns the option to go to Helgen, I don't want the option to have all other towns empty and only life in Helgen, However I do am planning to get NPC's who are not bound to specific towns to give the option to go to Helgen. Also some NPC's will be added that when found you can get them to live in Helgen and it will give benefits to the town. (i.e. new building plans, production of certain goods) These are special NPC's, usually you have to save them from whatever evil they are hunted by or trapped in.Think of: a Captain of the guard, making your guards more effective and training of your guards.A priest, increased faith in you. New religious building options like a graveyard.But a real migration I am not planning to do. But of course it will be spouse friendly :). Except might rework a bit what they will do then. Edited April 18, 2012 by skystormer1 Link to comment Share on other sites More sharing options...
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