Swigginz Posted March 23, 2018 Share Posted March 23, 2018 The game starts from the launcher, but the main menu does not load and I get an instant "missing master, check load order" error window. LOOT is coming back clean. I've been at this for hours trying to activate/deactivate stuff in small batches but I can't get the game to work. If I do end up loading a new game I can maybe get out of Doc's house before I crash or encounter some crazy camera bugs and am forced to alt-tab or reload. The main culprits seem like Project Nevada, New Vegas Redesigned, Fallout Character Overhaul, and JSawyer... But I honestly can't tell. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm New Vegas Redesigned 3.esm More Perks.esm SolidProject.esm More Perks for Dead Money.esm FCOMaster.esm Gomorrah Redesigned v2.esp Bitter Springs Redesigned.esp Casa Madrid Redesigned.esp More Perks for Honest Hearts.esm More Traits.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Weapons.of.the.New.Millenia.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp More Perks for Old World Blues.esm More Perks for Companions.esm SomeguySeries.esm Project Nevada - Extra Options.esm YUP - NPC Fixes (Base Game + All DLC).esp DarNifiedUINV.esp Vurt's WFO.esp PerkEveryLevel.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp New Vegas Redesigned 3.esp FCO - NPC Changes.esp Project Nevada - Rebalance Complete.esp jsawyer.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp EVE FNV - ALL DLC.esp B42Inertia.esp boa ncrpahelmet.esp Boacombat2glove.esp dD - Enhanced Blood Main NV.esp The Weapon Mod Menu.esp Real Recoil.esp JSawyer Ultimate.esp More Perks Update.esp Weapons.of.the.New.Millenia.Store.esp 1nivVSLArmors.esp ADAM - Trooper Gloves.esp Russell.esp ADAM Complete.esp ADAM - MERGE.esp NukaCola-Ojo.esp Weapons.of.the.New.Millenia.Cheat.Cabinet.esp More Perks for Dead Money Update.esp More Traits Update.esp More Perks for Honest Hearts Update.esp More Perks for Old World Blues Update.esp More Perks for Companions Update.esp Asurah_reanimation.esp FCO - GlowingOne.esp FCO + jsawyer.esp NVR 3 + YUP.esp JSawyer Ultimate - FCO Patch.esp FCO - OHSB NPC Edits.esp JSawyer Ultimate - Project Nevada Patch.esp JSawyer Ultimate - NVR3 Patch.esp FCO - Russell.esp Project Nevada - EVE All DLC.esp Project Nevada - Cyberware Additions.esp The Mod Configuration Menu.esp Project Nevada - Rebalance Uncapped Max Level.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Total active plugins: 80 Total plugins: 80 Link to comment Share on other sites More sharing options...
dubiousintent Posted March 23, 2018 Share Posted March 23, 2018 Please see the wiki "Missing Masters" article. Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. So can an improper "load order". Your's does not look sorted correctly as produced by "LOOT". With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version. (Project Nevada has an ALL DLC file.) * If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
Slimeshadoww Posted April 19, 2020 Share Posted April 19, 2020 l Link to comment Share on other sites More sharing options...
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