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Stamina/poison drain random percent


ZippyDSMlee

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So I have a simple meffect tied to spell via a starting quest that affects the player when they sneak. I can't seem to randomize the stamina drain, when the effect takes place is there a way to randomize each tick of the drain?

This could make poison more interesting as well but I don't understand how getrandompercent would work in this scenario. At the spell level it just means when the spell is applied % is calculated then, if its on the meffect itself wouldn't it be per tick? Or would I need a script to do it per tick?

Also getrandompercent works of 0.1 to 0.9 right? 1.0 is 100% so if you use greater than or equal to >= or lesser than or equal to <= it woud be the same as 1(on) or 0(off) correct?

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