Wolfed Posted March 23, 2018 Share Posted March 23, 2018 (edited) I took a .nif file and exported it as .obj, imported it into 3DS Max and exported it as an OPENCollada .dae. The problem I'm having now with that .dae file is that whenever I rotate/scale the edited mesh modifier, it screws up the shading and turns out weird in the game im porting it to. I have some comparison screens attached and the original .nif I'm trying to work with is at this link http://www.mediafire.com/file/m6hvvy8gd3dpgo5/Tona+pantsu+striped.rar (femalefeet not body) Not sure if this is exactly skyrim related but it might be a Nifskope problem i'm having. Edited March 23, 2018 by Wolfed Link to comment Share on other sites More sharing options...
Rigmor Posted March 24, 2018 Share Posted March 24, 2018 Try this. In nifscope, select the "TriShapeData" right click so the wondow pops up and select "Face Normals" it will recalulate the normals, also try this.In nifscope go to "spells" "batch" and select "update all tangent space, then run the "Face Normals" good luck Link to comment Share on other sites More sharing options...
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