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Problem with textures


FDJaeger

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I've been adding some paintings to my custom house mod. But some textures show up black in the CS and in game unless I add an ambient light to the Cell.

 

Screens: WARNING slight nudity in screenshots

http://img210.imageshack.us/img210/9969/screenshot21duq.th.jpg

http://img3.imageshack.us/img3/9581/screenshot20oc.th.jpg

http://img825.imageshack.us/img825/9092/screenshot18hi.th.jpg

 

The last screenshot has an ambient light added to the cell. The left painting is the one I want to add, the middle one is the same mesh but with a different texture to test if it was the mesh's problem. The painting on the right is from the mod resource where I took the mesh from which I altered to fit the textures with NifSkope.

 

I've tried adding a new normalmap to the painting. Re-saving the original colormap dds to DXT1 format. And then I used that picture to create a normalmap with GIMP following the tutorial on the CSWiki here http://cs.elderscrolls.com/index.php/Quality_Normal_Maps.

 

Sadly that didn't work. I've also checked the folder structure and that seems fine, no typo's or wrong directories. This is how it looks:

textures\g\3_painting\3_painting 043.dds

textures\g\3_painting\3_painting 043_n.dds

 

The mesh is stored here:

meshes\li-pics01\li-bildb.nif

 

I should add that the original textures from the mod resource where I got them from also had the same problem, they are here:

http://tes.nexusmods.com/downloads/file.php?id=30524

His other resource, G_painting where the texture fom the middle painting is from does work however.

 

At this point I am clueless as how to solve this problem. I'm new to modding and this is my first project, I don't know much about texturing and working with nif's yet. Hopefully someone here can help me.

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I've figured it out. I removed all underscores from the filenames and paths except the one before the 'n' in the normalmap file. Thanks to the info on the CSWiki.

 

Pretty much a noob mistake, :wallbash:, well the good thing is that it works now.

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