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CBBE Remoddled Armor V3 Not workin


Sansha

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Ive been trying every solution that I can to get this mod working, but nothing seems to be working. The mod itself downloads fine, all other mods are working fine. I have no mods that conflict with this one. I have CBBE installed and then I install this one...and nothing. The armors dont change at all. I have uninstalled, reinstalled, deleted, redownloaded...you name it I have tried it and to no avail. I dont know what the problem could be and I have tried to ask elsewhere but got nothing but abuse about how I should learn how to mod my game properly.

 

Can anyone help me to get this mod working properly, would be much appreciated.

 

Thanks.

 

Find below my mods installed and load order images:

 

http://i77.photobucket.com/albums/j73/cmar001/Modsinstalled.png

 

http://i77.photobucket.com/albums/j73/cmar001/ModLoadOrder.png

Edited by Sansha
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Is the mod in question a replacer pack (that replaces the original items with new resources) or a standalone (standalone mods will always include a .esp plugin, replacers may or may not include a plugin but generally don't)?

 

Either way, the issue you're having is most likely covered in my general "mods don't work" response:

If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them.

 

Some people have issues where the mod will properly appear in plugins.txt after activating it through NMM but then as soon as they launch Skyrim, it disappears again. I've yet to find the cause for this as I don't experience it, but making plugins.txt read only again after activating plugins via NMM will prevent Skyrim from removing them and they should work. Unfortunately, you'll have to make it writable, activate plugin(s), then make it read only again every time you add another plugin in the future.

 

If they still won't work you may have a UAC issue. If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well.

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