NikaCola Posted March 26, 2018 Share Posted March 26, 2018 I'm almost positive the problem you're having is a lack of lip/fuz files. My dialogue scenes always do a bunch of dumb things with the camera exactly like what you described until I go through and add .lip and/or fuz files. Hey Joerqc - I always record silent files when adding dialogue, normally reading out the line so that the silence is about the right length. Still, though, the camera is on the npc for half of the the npcs line, then it kind of glitches back to being on the player where it remains, even during the npc's next line. I'm sure it's something I'm missing rather than Creation Kit fairy of chaos. @Nika--I'll definitely write up a brief summary about what I did once I figure this out. I'm getting there. @werr92--You're absolutely right. Thanks. This quest [DN121 for those interested] is identical to what I want to do save for it lacking a walk-up before the force greet. It was super helpful to look at. The only thing that's baffling me at this point is camera control. It flows so beautifully for that quest. I tried to set mine up the same way but the cam always moves off the npc and stays on me through the npcs dialogue. Really don't understand this. As always there are probably script fragments tucked into the quest, scene and actors that I haven't found yet.Dynamic / Cinematic camera ONLY functions if you have recorded dialogue - even if it is just empty wav / lip files. If you record blank space for the lines in the CK and then test out your dialogue you will see the camera moves to the speaker, the length of the line isnt forever and more importantly, it can be skipped by the player who is impatient... Link to comment Share on other sites More sharing options...
csbx Posted March 26, 2018 Author Share Posted March 26, 2018 @NikaCola - it may be that having silent files + lip files isn't good enough, because when I tried generating lip files and checking in-game, the dialogue not only didn't use the camera properly, it didn't even initiate--no dialogue from the npc at all, as if the scene wasn't even playing. I wonder if my audio files [of silence] are doing weird things because they're 48Khz wav. Link to comment Share on other sites More sharing options...
NikaCola Posted March 27, 2018 Share Posted March 27, 2018 I feel your pain. Just making simple dialogue scenes has been a months long learning process for me. If you'd like, I'll share what I have learned to make things work as smoothly as possible. 1. Make sure subtitles are turned on so you can see your dialogue appear on the screen.2. Make sure your dialogue quest is actually starting in the first place (that the quest aliases are filled, etc)3. If possible use a text-to-speech generator for your dialogue (or just talk into a mic) so that the .lip files you create actually make the characters' mouths move, and also keep the dialogue camera on them for the appropriate length of time.4. Record dialogue in 44.1kHz and 16 bit whenever possible, or record with higher settings and then downsample before importing into the creation kit.5. Make .fuz files. It takes time but they seem to make the scene run smoother.6. Sometimes certain phases of scenes just get...corrupted or something? And nothing I create in a given phase wants to work correctly with regards to the dialogue camera/angle/timing, etc. I have to trash that phase, insert a new one, and go from there which usually fixes things.7. You can try using game.startdialoguecameraorcenterontarget() to get the dialogue camera to kick in before the PC is presented with the dialogue wheel (which in my experience is usually when the camera actually starts)8. Some camera angles you can select just simply do not seem to work.9. Make sure absolutely every single line of dialogue is conditioned with getisid.10. Make sure there are no blank greetings or lines of dialogue anywhere or no dialogue may work, period!11. Only add actors to a scene when they're going to have dialogue or if you want them to run a package of some sort. (might be obvious but this tripped me up once...) Umm, I think that's all for now? If I think of anything else I'll add it, and I hope this was at least somewhat helpful! Link to comment Share on other sites More sharing options...
csbx Posted March 27, 2018 Author Share Posted March 27, 2018 @NikaCola - Yeah, that fixed it, man. I mean, my forcegreet method still needs a little work to make perfect (I'll write up what I did later)--but your suggestion to even use voice-to-text at 44.1 as a placeholder and to create lip files, TOTALLY solved the camera problems. They now track the speakers properly. Lesson learned, big time. In short, if you're using recorded silence as placeholders, you're just not going to get the cameras working properly. Thanks a lot, man ! Link to comment Share on other sites More sharing options...
NikaCola Posted March 27, 2018 Share Posted March 27, 2018 I'm so glad to hear that helped! The mod I'm making has a LOT of dialogue scenes/cutscenes and it's been challenging trying to figure out how to make everything work. I think mostly because it's just not a focus for most mods and so the information on how to get it working right just isn't really all out there right now. Link to comment Share on other sites More sharing options...
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