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[FO4Edit] Overrides don't seem to be overriding...


ExcessiveParanoia

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I'm currently trying to make a balance patch for the Widow shotgun for Horizon using the existing available patch as a source for numbers. The reason is because that mod author has opted to deleted the cellar where the gun is found (and by extension the gun's backstory) from the game because you get it very early and they felt it was unbalancing. While I agree that this is unbalancing for Horizon, I still want the cellar and story to exist in my playthrough, so I'm trying to just apply the balancing patches while saving the acquisition method. The problem that I'm running into though, is that when I create the patch using "copy as override into", the patch results in an "Override with no conflict" status and then the patch changes don't get applied for some reason, even though they *seem* like they should. Here is an example:

 

0zdUBLa.jpg

 

 

As you can see, the patch overrides without conflict, but still comes last, which means it *should* still win out because the game will only see the last entries and use those. That's according to my limited knowledge of this process at least and I'm guessing I'm wrong about some assumption in there. Unfortunately, in-game, none of the new values have been applied, instead leaving the weapon, mods, and anything else to do with it with their original values.

 

Though I'm unsure why this isn't working, I'm thinking the process I used to create this might be to blame. The original author of the balance patch created their mod in a way that actually overwrites the original ESP file. As such, I installed the patch, then used the values present there to "copy as override into" the new custom patch. I had figured that this would work because the master filename would be the same due to the patch overwriting the original mod file so that when I uninstalled the patch and was left with the original ESP, they would properly overwrite.

 

Anyway, I'm really hoping someone here can give me some direction on how to get this to work, whether it is possible to create the patch in the way I was attempting, just with a variation in the process somewhere, or if I would need to use a wholly different approach to get it to work.

 

Thanks.

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