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Editing A .Esp


Hawk22

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Alright Gooday guys

 

I have a quick question I have been battleing for about 2 days now so lets get down to bussiness

 

1. I download a cool armor mod the other day installed it and it works great but I did noticed that a perk that came with the armor was increase luck +5 which is a bit high

 

2. I download G.E.C.K to change the super high luck and make it something more reallistic as I would say to icrease luck +1

 

3.So all of the above I figured out useing the geck so I saved my pluging but for some reason the armor aint in the game let alone the new setting

 

Any ideas

 

(I am getting this feeling that my pluging doenst contian the armor itself that ,that might be why we I place tha armor in a crate is shows me it is empty ) this is just a hunch but I might be right

 

The mod is === Freebooter Armor for type 3

 

Any help or ideas on how to slove this would be great help and thanks :(

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Hawk22 - Hello!

 

"I download G.E.C.K to change the super high luck and make it something more reallistic as I would say to icrease luck +1"

 

In the Object Window go to Object Effect & edit EnchClothingFreebooter to change the luck setting.

 

"So all of the above I figured out useing the geck so I saved my pluging but for some reason the armor aint in the game let alone the new setting"

 

When you opened the Freebooter_Armor.esp with GECK, did you left click it & "Set as Active File" that would mean any changes you made would be saved directly to that .esp.

 

If you did not set it as the active file, GECK would save the changes you made as a seperate plugin.

 

You should set it as the Active file as mentioned above & apply the changes directly to Freebooter_Armor.esp, then you can use your modified plugin just the same as before the changes.

 

It will, of course, still need the meshes & Textures installed as before. If you already installed it, just leave them where they are.

 

Hope this helps!

 

Prensa

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