Radioactivenergy Posted March 25, 2018 Posted March 25, 2018 any idea how to get vanilla object collision meshes into 3ds max?
JonathanOstrus Posted March 26, 2018 Posted March 26, 2018 The collision data for Fallout meshes is compiled through Elric into binary data. It's not stored in tree node values. So in short you can't recover the collision data in order to re-use or modify it. You have to create it all new unless you have the original 3DS source.
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