Pnubs Posted March 25, 2018 Share Posted March 25, 2018 Hey everybody, I have two NPCs which I'll call X and Y. I want both to start hostile towards the player and I want Y to be the minion of X. Upon the death of X, I want Y to become friendly towards the player and become a potential player follower. I have already setup the follower dialogue for Y. I'm not much of a scripter and I have no idea where to start, so if anybody can point me in the right direction or give me instruction, I'd appreciate it. Thanks. Link to comment Share on other sites More sharing options...
RichWebster Posted March 25, 2018 Share Posted March 25, 2018 You could use Quest Aliases. They can have their own factions and such. So put the actors into an alias with specific factions to start, then use Clear() and ForceRefTo() and put them in a different alias with different factions. Link to comment Share on other sites More sharing options...
Pnubs Posted March 26, 2018 Author Share Posted March 26, 2018 Thanks for the reply. I have the initial Quest Alias setup properly I think. I'm just wondering how I go about scripting this with the functions you gave me. Link to comment Share on other sites More sharing options...
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