maload Posted April 18, 2012 Share Posted April 18, 2012 i create my custom npc and place it in game. i dont know why i cant see it in game. sometime i got lucky i find it on the road near buiding that i place him to . :rolleyes: why he dont stay in the place i put him too ? i need to do sometime more in ck ? the other importand questiion is i like to use player,placeatme and catch my npc. i think it is easy but i dont know if it will cause other problem in game ? i create this npc to be my follower . thank you so much. Link to comment Share on other sites More sharing options...
Korodic Posted April 18, 2012 Share Posted April 18, 2012 I will assume english is not your native language? O.o That was semi hard to follow. Regardless, make sure the area where you placed him is navmeshed. Make sure he doesn't have any AI packages telling him to go somewhere else. Link to comment Share on other sites More sharing options...
RedRavyn Posted April 18, 2012 Share Posted April 18, 2012 (edited) OK, two issues for you to consider with your use of the console. I'm not familiar with the Skyrim CS, so I'm not going to make assumptions based upon my experience with the Oblvion CS. I'm sure someone else, here, is far more qualified to address that. "placeatme" must be used with the base ID of the object in question. If you use the ref ID it won't work. Using "placeatme" will create a new instance of the object. This means that repeated use of it will create multiple copies. This can obviously cause immediate problems, but there are longer-range problems with the way the game engine cleans up (or, rather, frequently does not clean up), when an area respawns, resulting in save game bloat, game instability, and ultimately can even break your game. This is a long-standing and well-documented bug in Oblivion. I doubt that it's been fixed for Skyrim. "moveto" must be used with the ref ID of the object in question. It will simply relocate the instance of the base object that exists in the game to the player's vicinity. Use that if you're trying to find something and you know the ref ID for it. Or, you could use it to move you to the object. It works like this: player.moveto <refID> or prid <refID>moveto player Edited April 18, 2012 by RedRavyn Link to comment Share on other sites More sharing options...
maload Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) OK, two issues for you to consider with your use of the console. I'm not familiar with the Skyrim CS, so I'm not going to make assumptions based upon my experience with the Oblvion CS. I'm sure someone else, here, is far more qualified to address that. "placeatme" must be used with the base ID of the object in question. If you use the ref ID it won't work. Using "placeatme" will create a new instance of the object. This means that repeated use of it will create multiple copies. This can obviously cause immediate problems, but there are longer-range problems with the way the game engine cleans up (or, rather, frequently does not clean up), when an area respawns, resulting in save game bloat, game instability, and ultimately can even break your game. This is a long-standing and well-documented bug in Oblivion. I doubt that it's been fixed for Skyrim. "moveto" must be used with the ref ID of the object in question. It will simply relocate the instance of the base object that exists in the game to the player's vicinity. Use that if you're trying to find something and you know the ref ID for it. Or, you could use it to move you to the object. It works like this: player.moveto <refID> or prid <refID>moveto player thank you for help. Edited April 19, 2012 by maload Link to comment Share on other sites More sharing options...
maload Posted April 19, 2012 Author Share Posted April 19, 2012 I will assume english is not your native language? O.o That was semi hard to follow. Regardless, make sure the area where you placed him is navmeshed. Make sure he doesn't have any AI packages telling him to go somewhere else. i will try it too . Link to comment Share on other sites More sharing options...
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