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Old goodies outdated?


Nannaki13

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Well, I did read. You are the one who didn't - I said most.

Because most of the serious mods for Oldrim require SKSE/SkyUI or any other mod that uses them, most of them can't be transferred yet.

Even if they don't, it takes effort. You can't officially add someone else's mod from Oldrim to SSE unless they do it (Copyright).

Not to forget the fact that a lot of the mods aren't being updated anymore or their author just doesn't mod anymore or doesn't wish to do so.

 

Maybe if you started understanding what you read instead of just trying to sound smart and "win" this, you would actually be able to convey your point.

This isn't a fight, we are trying to help someone who asked for help.

 

No matter, as long as Nannaki13 got his answer and has some idea what we meant - I think we managed to do our job.

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It is a completely different game (so to speak)!

No, it's not. It's the same game, repackaged with fancy effects added that make it more resources hungry (you are right about that), but it's the same game.

 

Sorry, I didn't phrase it properly - I meant that as my opinion as well.

 

  • you can use mods that were made for the original edition of Skyrim, on the condition that they don't use some third party software and you repackage them with the new CK,
  • mods made for Skyrim original consisting in simple plugins (with no archive) can be used directly in Skyrim SE. For safety, load it in the new CK, take a look at it to make sure that everything is all right and save it.

 

Sorry, but these 2 are incorrect. If they were true, all mods would be adapted to SSE.

The truth is most mods can't be transferred to SSE from Oldrim.

And before you say I'm wrong, check most discussions about Oldrim vs. SSE - that is the main point of most of them.

 

 

I have found that many oldrim mods that are simple .esps will run on SSE with no problem. Actually I am pretty sure all mods can be adapted to SSE, it all depends om whether the mod author wants to take the time and trouble to do so. If you had the knowledge and the mod authors permission you could probably adapt many mods to SSE from oldrim with little trouble.

 

At the moment I am playing with four workshop mods for oldrim on SSE. I merely copied them from Skyrim/Data and pasted them to SSE's Data folder. I have played with those mods in SSE for well over one hundred hours with no problem. They are simple mods which add an item into the game. Some of the few workshop mods I have left from a couple of years ago.

 

Anyway I agree with ladyonthemoon; the way I see it empirical evidence is the deciding factor.

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At the moment I am playing with four workshop mods for oldrim on SSE. I merely copied them from Skyrim/Data and pasted them to SSE's Data folder. I have played with those mods in SSE for well over one hundred hours with no problem. They are simple mods which add an item into the game. Some of the few workshop mods I have left from a couple of years ago.

 

Anyway I agree with ladyonthemoon; the way I see it empirical evidence is the deciding factor.

 

 

Please note what I said in my comment:

 

" I said most.
Because most of the serious mods for Oldrim require SKSE/SkyUI or any other mod that uses them, most of them can't be transferred yet.
Even if they don't, it takes effort. You can't officially add someone else's mod from Oldrim to SSE unless they do it (Copyright).
Not to forget the fact that a lot of the mods aren't being updated anymore or their author just doesn't mod anymore or doesn't wish to do so. "

 

My point is that officially you can't add them because they are not yours (yes, I know, you can ask permission - read what else I wrote...).

And as far as I know, SKSE wasn't released for SSE (still in alpha stage).

Edited by DMan1629
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