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Monster to Follower?


entropiachrome

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Button activates ambush marker with standard script.

Standard ambush marker linked to standard furniture marker thingy.

Spawmed monster wakes up and starts attacking.

 

So, the above works, but I'd like the sleeping/idle mob to become a follower when it wakes up.

 

Is there an easy way to acomplish this, like changing faction or something? I can't get this to work, and my head is starting to hurt from trying to figure it out on my own. :wallbash:

 

Also, if this is possible, will I be restricted to ONE or could I make this work for two or three monsters?

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OK, I just now found this video on how to make a follower:

 

 

 

 

After watching it, maybe I should make these permanent conjurations instead, so that the player cannot interact with them and command wait, or trade items or equip them? Should I just be able to copy information from ingame perm conjuations like flame atronach or Dremora Lord?

Edited by entropiachrome
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I'd avoid making them perm conj cause it would go against what you are actually asking. In that case it would be just a random mob follower without interaction and nothing. Search on steam or here for a mod that has a DRUGR as follower. If u open it up with the CK maybe you can check his scripts and learn from them! Best of luck!
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So I'm attempting to make a follower tonight, and I've watched three YouTube video tutorials on the subject. I created a new NPC actor with a new ID and name, and have the correct faction information set. Then, I try to set a relationship, and when I scroll down the list for the "Parent NPC" to set the relationship with the player, my actor ID does NOT show up anywhere on the list.

 


  •  
  • I saved the new NPC.
  • I restarted the CK just incase something was buggy.
  • I have tried this twice already (two different new NPC actors) with no luck setting the relationship.

 

 

Any ideas?

Edited by entropiachrome
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So I'm attempting to make a follower tonight, and I've watched three YouTube video tutorials on the subject. I created a new NPC actor with a new ID and name, and have the correct faction information set. Then, I try to set a relationship, and when I scroll down the list for the "Parent NPC" to set the relationship with the player, my actor ID does NOT show up anywhere on the list.

 


  •  
  • I saved the new NPC.
  • I restarted the CK just incase something was buggy.
  • I have tried this twice already (two different new NPC actors) with no luck setting the relationship.

 

 

Any ideas?

 

You are supposed to pick your FOLLOWER ID from the PARENT drop-down list. You pick PLAYER from the CHILD drop-down list :rolleyes: .

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You are supposed to pick your FOLLOWER ID from the PARENT drop-down list. You pick PLAYER from the CHILD drop-down list :rolleyes: .

 

 

Yes, I know. I already stated I tried to do that.

 

I try to set a relationship, and when I scroll down the list for the "Parent NPC" to set the relationship with the player, my actor ID does NOT show up anywhere on the list.

 

Actor ID = equals the ID of the NPC follower I just created. The new followers are definitely saved and in the actor list section of the CK, but when I try to set a relationship in the character section of the CK the new followers do NOT appear at all on the parent scroll-down list.

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Sorry, I misunderstood that you were looking for the player in the parent box.

Did you select the UNIQUE flag? I just tested this and the follower only appears in the drop-down lists if he is flagged as unique. Try that and see if it works (you might have to close and re-open the actor form after selecting the unique flag first).

 

Cheers

Edited by steve40
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Sorry, I misunderstood that you were looking for the player in the parent box.

Did you select the UNIQUE flag? I just tested this and the follower only appears in the drop-down lists if he is flagged as unique. Try that and see if it works (you might have to close and re-open the actor form after selecting the unique flag first).

 

Cheers

 

 

The UNIQUE flag fixed the issue, thanks kindly. :)

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