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NMM and "Profiles"


ImpulsiveAltair

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So I've been using Nexus Mod Manager for a while now, but just today I saw a little tab on the top left stating "Profile 1". After some reaserch it seems that it's a way for user to fluently switch from one mod group to another. My question is has anyone had any problems with this? See, I want to try the overhaul mod "Frost" or "Horizon" but I want to have a profile for just the main game with a few mods installed, will setting one group with all my regular mods, and then switching to the one with frost cause problems? Here is my load order for my regular mods if anyone was going to ask.

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 DLCUltraHighResolution.esm
8 8 Unofficial Fallout 4 Patch.esp
9 9 AmmoType223Caliber.esm
10 a ArmorKeywords.esm
11 b HUDFramework.esm
12 c SimSettlements.esm
254 FE 0 TheKite_Railroad_Handmaiden.esp
254 FE 1 CROSS_BreakActionLaser.esp
254 FE 2 CROSS_CourserStrigidae.esp
13 d CROSS_GoreCrits.esp
14 e CROSS_GoreCrits_FarHarborPatch.esp
15 f Pip-Boy Flashlight.esp
16 10 Pilgrim.esp
17 11 PilgrimDarkMeat.esp
18 12 dD-Enhanced Blood.esp
19 13 Fallout Loot Overhaul.esp
20 14 LightSupportWeapon.esp
21 15 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
22 16 Armorsmith Extended.esp
23 17 Armorsmith All DLCs Patch.esp
24 18 Backpacks of the Commonwealth.esp
25 19 SurvivalOptions.esp
26 1a 3dscopes-framework.esp
27 1b 3dscopes-replacer.esp
28 1c 3dscopes-replacer-addtospawn.esp
29 1d Ak5C.esp
30 1e DOOMMerged.esp
31 1f UsefulCrank.esp
32 20 G36Complex.esp
33 21 WattzLaserGun.esp
34 22 ClassicSniper.esp
35 23 M1Garand.esp
36 24 M1Garand - AWKCR-VIS.esp
37 25 3dscopes-replacer-wattzaddon.esp
38 26 AdrenalineRush.esp
39 27 VaultTecAcceleratedFocusSystem.esp
40 28 FO4Hotkeys.esp
41 29 CROSS_RugerMkV.esp
42 2a VaultTecAcceleratedFocusSystem - FarHarbor.esp
43 2b VaultTecAcceleratedFocusSystem - NukaWorld.esp
44 2c FO4 NPCs Travel.esp
45 2d P99.esp
46 2e CF_AtomicWarlord.esp
47 2f K9TacticalHarness.esp
48 30 BullpupBozar.esp
49 31 AQUILA.esp
50 32 PowerArmorHUD.esp
51 33 Loot Detector.esp
52 34 SalvageBeacons.esp
53 35 SimSettlements_XPAC_IndustrialRevolution.esp
54 36 SimSettlements_XPAC_RiseOfTheCommonwealth.esp
55 37 McMillanCS5.esp
56 38 Mosin.esp
57 39 MP40.esp
58 3a RU556.esp
59 3b 1CAS_serviceRifle.esp
Edited by ImpulsiveAltair
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The only problem I have with it is when I forget to turn steam on and launch the gmae through F4SE. The game's launcher will open instead which will screw up my load order, and this is reflected in the profile. So it's a good idea to export your profiles and then re-import it, if something like that happens.

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Personally, I find the way that NMM handles profiles to be just awful...plain and simple. It will activate/deactivate the mods in your mod list when you change profiles to match what you have activated for that profile. Given that NMM can’t seem to even properly handle mods with one profile with any sort of reliability, switching between multiple profiles opens the door to all sorts of problems with mods not being properly activated. I’ve seen several FROST Let’s Plays where the game eventually breaks because certain mods didn’t get deactivated when the player switched profiles...Survivors were showing up as Raiders and Gunners for starters.

 

MO2 (Mod Organizer 2) handles profiles in a much different manner and I find it far less problematic to use in this regard. I switched to using it months ago and love it. It handles mods installation differently than NMM: it uses a virtual file system rather than installing mods into your Data folder. The end result is managing and switching between profiles is much smoother and less prone to problems...in my experience, anyway.

 

I highly recommend using it for FROST or any major overhaul mod. If you have the drive space to spare you might consider setting up a totally separate game install for FROST or any other overhaul. That’s what I do and it has been 100% problem free and doesn’t interfere with my “main” game install in any way whatsoever. I explain how I do that in this post.

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Personally, I find the way that NMM handles profiles to be just awful...plain and simple. It will activate/deactivate the mods in your mod list when you change profiles to match what you have activated for that profile. Given that NMM can’t seem to even properly handle mods with one profile with any sort of reliability, switching between multiple profiles opens the door to all sorts of problems with mods not being properly activated. I’ve seen several FROST Let’s Plays where the game eventually breaks because certain mods didn’t get deactivated when the player switched profiles...Survivors were showing up as Raiders and Gunners for starters.

 

MO2 (Mod Organizer 2) handles profiles in a much different manner and I find it far less problematic to use in this regard. I switched to using it months ago and love it. It handles mods installation differently than NMM: it uses a virtual file system rather than installing mods into your Data folder. The end result is managing and switching between profiles is much smoother and less prone to problems...in my experience, anyway.

 

I highly recommend using it for FROST or any major overhaul mod. If you have the drive space to spare you might consider setting up a totally separate game install for FROST or any other overhaul. That’s what I do and it has been 100% problem free and doesn’t interfere with my “main” game install in any way whatsoever. I explain how I do that in this post.

 

Ahh, thank you for that. I think it would just be better to download the entire game in a separate folder again and then use that one for Frost.

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Yeah…that’s what I did when I started playing FROST to avoid any chance of ruining my main install or saves. It also got me onto the MO2 bandwagon.

 

What I like about MO2 is that it allows you make a “portable” install so that it installs all the files it uses to keep track of profiles and mod installation right within the Fallout 4 game folder, but isolated from the game files. The end result is you have a nice, neat package all in one folder that makes it’s snap to back up, archive or duplicate if you want to create another instance of the game. I’ve been super happy with the way it all works.

 

It might be possible to to a portable install with NMM, but I'm not sure. If it is, it will likely be more effort than with MO2. Don't think I'll ever go back to using NMM to find out.

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