archerkb Posted April 19, 2012 Share Posted April 19, 2012 Hi everyone, I have a problem trying to find something similar to dropdown menus within the creation kit. I've created a "Book of Cheats" inside the game that, when I read it, it opens up a messagebox that gives me a set of menus to easily add items to my inventory. So that I can click on -Potions" and then in a new menu, I can click "Health" or "Stamina" or "Magicka" and I get the item.-or "Arrows" and then I can choose from two types of arrows. That stuff works fine, but I desperately need to extend this and my problem is, it seems I can only strictly add static "buttons" to each messagebox. Is there any way I can instead add, say, a dropdown menu to the messagebox? Or is it really not possible? I'm currently using the creation kit and papyrus so if it's not possible with those, is there any other way I can create a menu system with, for example, my own dropdown menus that I can select items from? Any help would be appreciated! :) Link to comment Share on other sites More sharing options...
archerkb Posted April 19, 2012 Author Share Posted April 19, 2012 Nobody has any idea on this? :( Link to comment Share on other sites More sharing options...
tunaisafish Posted April 19, 2012 Share Posted April 19, 2012 You can't use dropdown boxes. Why not have the book open a chest with all the cheat items in?You can replenish the chest, and the interface is better than a dropdown. Link to comment Share on other sites More sharing options...
archerkb Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) You can't use dropdown boxes. Why not have the book open a chest with all the cheat items in?You can replenish the chest, and the interface is better than a dropdown. tuna: thank you so much for replying. I didn't think about using a chest. Hm... that sucks about not being able to use dropdown menus. Your idea has a lot of merit! However, I also very much want to have cheats within the menu system that weren't limited to items, about 10 cheats or so that I frequently use, such as god mode, and automatic levelling, and quite a few others. :~d I really wanted to avoid using too many embedded categories, but I guess maybe I have to? I guess I will change my first menu to make me click either "Item Cheat" or "Non-Item Cheat", and "Item Cheat" will bring up a set of menus with which I can populate a chest, while clicking on "Other" will bring up categories for God Mode and the others. Is this the best way, do you think? The limited nature of the menu widgets really annoys me! Edited April 19, 2012 by archerkb Link to comment Share on other sites More sharing options...
tunaisafish Posted April 20, 2012 Share Posted April 20, 2012 Yep sounds like a winner. The chest could be kept in a remote cell, and to refresh it you just need to call Reset on the chest.So editing the 'Item Cheat' menu is then as simple as editing the contents of the chest in the CK.Users could then take advantage of mods like SkyUI that allows categorisation of chest contents.(Warn users not to try to store stuff in the remote chest - or script it to return items) Not much you can do with the non-item cheats though, other than nested menus.Hmm.. unless you're a wizard with actionscript and want to get your hands dirty writing a SKSE plugin. Link to comment Share on other sites More sharing options...
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