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time moves by script


StealthDick

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I'm working on a script where the game fades to black in dialogue and time passes by a few hours in game. I've searched the GECK website for a way to do it but cant seem to find anything.

Is there anyway to make 6 hours pass in a script?

 

thanks!

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how do i phrase it?

I put it in the quest script as SetPCSleepHours iHours 6 and it says "Expected end of line"

 

EDIT: I phrased it as SetPCSleepHours 6 and it worked

Edited by StealthDick
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