StealthDick Posted March 28, 2018 Share Posted March 28, 2018 I'm working on a script where the game fades to black in dialogue and time passes by a few hours in game. I've searched the GECK website for a way to do it but cant seem to find anything. Is there anyway to make 6 hours pass in a script? thanks! Link to comment Share on other sites More sharing options...
EPDGaffney Posted March 28, 2018 Share Posted March 28, 2018 This is generally the one the game uses, but it may have the unintended side effect of restoring some of the Sleep actor value.https://geckwiki.com/index.php/SetPCSleepHours Link to comment Share on other sites More sharing options...
StealthDick Posted March 28, 2018 Author Share Posted March 28, 2018 thanks for the speedy response! The player is supposed to fall asleep during the fade to black, so it affecting the sleep value is welcome. Link to comment Share on other sites More sharing options...
StealthDick Posted March 28, 2018 Author Share Posted March 28, 2018 (edited) how do i phrase it? I put it in the quest script as SetPCSleepHours iHours 6 and it says "Expected end of line" EDIT: I phrased it as SetPCSleepHours 6 and it worked Edited March 28, 2018 by StealthDick Link to comment Share on other sites More sharing options...
StealthDick Posted March 28, 2018 Author Share Posted March 28, 2018 nvm in an idiot lol Link to comment Share on other sites More sharing options...
EPDGaffney Posted March 28, 2018 Share Posted March 28, 2018 You'll see a lot of that on the wiki, but you'll get it with a bit of practise. Link to comment Share on other sites More sharing options...
Recommended Posts