skullsridge Posted March 30, 2018 Share Posted March 30, 2018 (edited) Greetings all (again). My apologies, but I've run into another problem separate from my last issue. It appears that the Adam Reborn retexture mod has a problem with my Pipboy 2500 mod (AKA the "A Familiar Friend" mod), in which the ranger armor's left arm is completely invisible from elbow to wrist. What's puzzling is that looking at FNVedit now, it doesn't show any conflicts between the two mods whatsoever. I can only assume that Adam reborn was textured in such a specific way that it doesn't take into account Pipboy mods such as Familiar Friend and Readius, and thus the space where the Pipboy normally would be is missing as a result. For the record, I have both Project Nevada and Adam Reborn simultaneously, but the latter mod comes with modular patches, so there should be no incompatibility issues as specific as the one I'm running into now. I also just got the idea to reinstall the Pipboy 2500 mod to see if that solves the problem, but I'd like to convene with the forums first before trying anything. I come to you now, oh wise ones of the Divine Nexus, to advise me in my time of need. Is there a fix for the texturing issue for the ranger armor so that it would be compatible with the Pipboy 2500, either through GECK or simply through changing the load order, or would it be worth uninstalling the Adam Reborn mod entirely through the Nexus mod manager, and if I were to uninstall said mod, can I expect any errors to plague me would I to return to my current save game? As per protocol, my load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a NVInteriors_Core.esm 11 b oHUD.esm 12 c SolidProject.esm 13 d FCOMaster.esm 14 e Interior Lighting Overhaul - Core.esm 15 f NVInteriors_ComboEdition.esm 16 10 NVWillow.esp 17 11 Project Nevada - Core.esm 18 12 Project Nevada - Equipment.esm 19 13 Project Nevada - Rebalance.esp 20 14 Project Nevada - Cyberware.esp 21 15 NevadaSkies.esm 22 16 Interior Lighting Overhaul - L38PS.esm 23 17 The Mod Configuration Menu.esp 24 18 EVE FNV - ALL DLC.esp 25 19 FOVSlider.esp 26 1a Real Recoil.esp 27 1b FCO - NPC Changes.esp 28 1c WeaponModsExpanded.esp 29 1d All Weapon Sounds Overhaul .esp 30 1e WMX-DLCMerged.esp 31 1f WMX-EVE-AllDLCMerged.esp 32 20 1nivVSLArmors.esp 33 21 boa ncrpahelmet.esp 34 22 Boacombat2glove.esp 35 23 pipboy2500_edisleado.esp 36 24 PerkEveryLevel.esp 37 25 DarNifiedUINV.esp 38 26 FCO - OHSB NPC Edits.esp 39 27 dD - Enhanced Blood Main NV.esp 40 28 CASM.esp 41 29 NevadaSkies - Brighter Nights.esp 42 2a ELECTRO-CITY - Imaginator.esp 43 2b The Weapon Mod Menu.esp 44 2c Project Nevada - WMX.esp 45 2d WMX-POPMerged.esp 46 2e GRA-WRP-Patch-Two_Unofficial.esp 47 2f Project Nevada - Dead Money.esp 48 30 Project Nevada - Honest Hearts.esp 49 31 Project Nevada - Old World Blues.esp 50 32 Project Nevada - Gun Runners' Arsenal.esp 51 33 Project Nevada - EVE All DLC.esp 52 34 FCO - Willow.esp 53 35 NoDegrade.esp 54 36 ADAM - Trooper Gloves.esp 55 37 ADAM Complete.esp 56 38 ADAM - MERGE.esp 57 39 CAGE 1.9.3.2.esp 58 3a Project Nevada - Lonesome Road.esp 59 3b B42Inertia.esp 60 3c Asurah_reanimation.esp 61 3d Laser Pistol Fix.esp 62 3e AK74.esp 63 3f hz_Automatic Weapons Fix.esp 64 40 hz_1 by 1 Reload Fix.esp 65 41 WMX-ArenovalisTextures.esp 66 42 Interior Lighting Overhaul - Ultimate Edition.esp 67 43 ILO - GS Shack.esp 68 44 ILO - NVInteriors Project.esp 69 45 Vurt's WFO.esp 70 46 NevadaSkies - Ultimate DLC Edition.esp 71 47 MergedPatch15.esp Thank you for your time, ladies and gentlemen. I look forward to your wisdom. Edited March 30, 2018 by skullsridge Link to comment Share on other sites More sharing options...
dubiousintent Posted March 30, 2018 Share Posted March 30, 2018 A "mesh/texture" conflict isn't going to show up in FNVEdit, because it is not a "record level" conflict. (They are always complete file replacements; so they can't "conflict" with anything.) First of all make sure you toggle "ArchiveInvalidation" off-an-on again whenever you encounter a problem with something not appearing correctly. That resolves a lot of image issues and is always worth trying. Please see 'ArchiveInvalidation (by Manager)' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide if you don't know where this is in your "mod manager". I believe what you have is the "A Familiar Friend" plugin using a "new" mesh or texture filename or path, instead of replacing the vanilla file in the same path. The "Adam" mod is most likely looking to the vanilla file, and not finding it. Or something similar. See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will highlight it in the Block list.* Expand it and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In Block Details you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh.You will need to interpret this a bit, as it is not specifically addressing your problem. But it has everything you need to know to diagnose the problem. -Dubious- Link to comment Share on other sites More sharing options...
skullsridge Posted March 30, 2018 Author Share Posted March 30, 2018 Understood, thank you Dubious. I will download NifSkope now and diagnose the problem there, in addition to toggling archiveinvalidation. After doing both, I will reply once again to provide a status update for the issue. Link to comment Share on other sites More sharing options...
skullsridge Posted March 30, 2018 Author Share Posted March 30, 2018 You were right, Archiveinvalidation just needed to be toggled. The armor's left arm has returned to it's proper glory. Thank you Dubious for your wisdom. That'll teach me not to jump to conclusions. At least now I have NifSkope downloaded for use against mod incompatibilities that cannot be resolved so easily in the future. Have a good night Dubious, and again, my apologies for posting two separate topics within 24 hours. I'll try to keep my reports to a minimum from here on. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 30, 2018 Share Posted March 30, 2018 Glad it was that easily solved. Don't worry about posting more than once in 24 hours. A new post resets the the forum topic flag to indicate a "new response". Editing an earlier post doesn't, so it runs the risk of not getting spotted. But sometimes that is fine if you are posting during "off hours" for most forum users. I just happen to be one of the few who are active late at night/early morning USA time. -Dubious- Link to comment Share on other sites More sharing options...
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