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Any way to load a mod content in-game, perhaps using SKSE or a menu?


mjharper

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I'm doing a Khajiit dialogue overhaul which will change about 95% of the player dialogue in the game (http://skyrim.nexusmods.com/downloads/file.php?id=14513). People keep asking if I can make the dialogue load only when the player is actually playing a Khajiit. That is, the mod should always be active, but the edited dialogue conditional on race.

 

Now, I think I know how to make each individual line conditional, but that involves changing, well, each individual line, and I think would be a real pain for the stuff I've already edited (no vanilla dialogue). But what I would like to know, from someone who knows these things, is this: Is there any way set up the mod so that the dialogue changes can be loaded once the game is running? Like, I don't know, SKSE checks to see whether the race is Khajiit and then loads the dialogue? Or perhaps alternatively, could one pull up a menu, as happens with, say IMCN or Imaginator, and then toggle the new dialogue on or off?

 

Any help / advice very appreciated :-)

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Okay, thanks for the info. It does seem like bending over backwards, when all you have to do is activate the mod in the launcher or NMM or whatever. I guess some people want to switch characters a lot though.

 

I'll see if I can find any of those management utils you mentioned, and maybe recommend some on the mod description.

 

Thanks again.

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