LeahTheUnknown Posted March 30, 2018 Share Posted March 30, 2018 I am working on a mod that lets you keep the Beryllium Agitator for your own nefarious purposes. To simplify things, I'm using a chem called "Keep Beryllium Agitator" that makes you enemies with the Brotherhood and Institute. The only problem I've found is the Network Scanner holotape. If you did The Molecular Level and do Mass Fusion with the Brotherhood, and Ingram along, she still has the holotape. Once you use the chem, it starts the Minutemen quest to destroy the Institute (because you've been kicked out of both other factions). One of the things you have to do is recover the holotape from Ingram. The problem is, she goes back to the Prydwen after Spoils of War. I want to move the holotape to a toolbox on the ground when you take the chem (if Ingram has it). How do I do this? The Prydwen main deck doesn't actually have an instance of Ingram's Actor, since she moves around so much, just markers. And anyway, if you take the chem at or right after you leave Mass Fusion, she's on a hike back to the blimp. (If you take it right after you get the Agitator, both sides attack you in the lobby.) I'd like to move the holotape once she's back on the blimp, to give the player the chance to catch and kill her before she gets there. I'm thinking of using a quest that triggers when you take the chem. Just a simple one that tracks Ingram's movements and moves the holotape once she's back on board the blimp. But I really have no idea how to track an Actor with a quest. Quests are not my strong suit. (I probably shouldn't do it, but this mod actually touches several quests, including the main quest.) Thanks in advance,GKX Link to comment Share on other sites More sharing options...
kitcat81 Posted March 31, 2018 Share Posted March 31, 2018 It's hard to predict all possible effect of messing with vanilla quest objects. You can try to use a script that checks the holotape. it's very likely that there is a quest stage that changes Ingram's or holotape location. If you find these stages, you can use it in your script to check if the stage is done or/and register for stage events from the quest to track them. Link to comment Share on other sites More sharing options...
LeahTheUnknown Posted March 31, 2018 Author Share Posted March 31, 2018 (edited) It's hard to predict all possible effect of messing with vanilla quest objects. Oh, I know. :devil: it's very likely that there is a quest stage that changes Ingram's or holotape location. There's about 12... I think I'm going to oversimplify this part as well and just put one in the toolbox and pretend its a copy she made for backup purposes. Honesty, every quest I touched made me have to consider two or three others, and I'm not about messing with the main quest that much. Edited March 31, 2018 by GenghisKhanX Link to comment Share on other sites More sharing options...
kitcat81 Posted March 31, 2018 Share Posted March 31, 2018 (edited) It would be the easiets way :). The only thing with this is that vanilla quests might be registered to track their own holotape and will not register player picking the copy. Don't know if that is important for your mod. Though I looked at MQ206 and did not notice any scripts tracking the holotape, but I did not check the stages and other related quests. Edited March 31, 2018 by kitcat81 Link to comment Share on other sites More sharing options...
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