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Creating new playable race


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Hello guys, I'm new in this community and in the construction set as well. Can anyone guide me on how to create new playable race? I was hoping to create and play as a new race and make a story out of it.

 

Edit: BTW, I already know how to create a new playable race however it has no texture(or skin) and I don't know how to link it to the texture I prepared.

Edited by john00029
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  • 5 months later...

Linking the texture to the object using blender -

 

As far as body parts; hands, feet, chest, groin, etc...

- These parts have to be animated

 

 

I personally have done no animating on any of my objects although I have multiple new races in a mod I'm working on. What I did was use the old body parts that were the closest color for what I needed it for; Blue or Black (Dunmer), Green (Orc), etc...

Once you have the new race created you can adjust it's size and weight and it will look totally different standing next to a different size individual...

 

Now, the new race.

You CAN simply make a new body part for a 'head' and it does not need to be animated. So, say for instance you want to make a monkey-person race. You could use all the body parts from the Khajiit and then make it small (size and weight) while adding your new 'Monkey Head' mesh into the construction set and creating a new body part for it. Then add that new body part (Monkey Head) into that race's head variants and there you go, a monkey person.

 

As far as replacing the rest of the pieces I don't do animating so I can't help you with that.

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Walkthrough for creating a new race with a new head;

 

- Open construction set, create a new file and set it as active.

 

- Go to the very top of the screen and select the Character drop down tab then - > Race

---- Press New and set the race's new ID (This is not its name). (For our example we will use John_NewRace)

---- Set the race's name underneath the ID

---- Set it's skill bonuses and base attributes.

---- At the bottom right of the Race window there are two check boxes you need to consider; Playable and Beast Race

-------- Playable lets you play it.

-------- Beast race will restrict them on items they can wear.

---- Set the Description and whatever specials you wish.

 

Now on to the body parts.

 

- Go to the Body Part tab in the Object Window (Left side of the screen)

- Find b_n_khajiit_m_ankle

- You want to make a copy of all these body parts for the b_n_khajiit_m (m stands for male) and make their new ID different so that when you save it, it will create a new item.

---- So basically you need a John_ankle, John_chest, John_foot, John_forearm, John_groin, John_hair, and John_head.

- Inside of each of these objects you need to set the race on the right side of the window to John_NewRace

 

The Head

 

- You've made this wonderful amazing monkey head, now go into John_head and change the .nif to your new mesh (Monkey Head).

 

If you have done all of this save your mod, open Morrowind, go into Data Files and check your mod in the load order, and try out your new race.

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