Cyberlazy Posted April 23, 2012 Share Posted April 23, 2012 You are the first person I have heard with CTD problems with CASE, are you using NV4GB? Do you normaly have CTD problems? Switching to NV4GB seems to have solved nearly all my CTD that occured once I started using lots of mods + High res texture packs and such. Anything else you did not like about CASE? Link to comment Share on other sites More sharing options...
Skyviper086 Posted April 24, 2012 Author Share Posted April 24, 2012 There's a deployable turret mod somewhere, so I believe that this would be entirely possible, though I don't think that you could control it like a "normal" weapon... I'll look for that. I've used the various rockets and tiny tots (my personal favorite) to take the enemy. I hardly use any rockets; however the hive rockets are pretty cool. There's just not enough enemy for me to use those things. I would like to thank you all for taking the time to give me your input and suggestions. Link to comment Share on other sites More sharing options...
Hyoukage Posted April 24, 2012 Share Posted April 24, 2012 (edited) You are the first person I have heard with CTD problems with CASE, are you using NV4GB? Do you normaly have CTD problems? Switching to NV4GB seems to have solved nearly all my CTD that occured once I started using lots of mods + High res texture packs and such. Anything else you did not like about CASE? It's not so much CASE itself, it just doesn't get along with my load order very well... Let me take a look-see here...Okay, this is my current load order (the [X] are the active ones right now...) [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] GunRunnersArsenal.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Lings.esm[X] Shojo Race Vegas.esm[X] Shojo Neko.esm[X] FoxsensEyepatchFashion.esm[X] MoMod.esm[ ] SpeedyResources.esm[ ] Children of the Wasteland.esm[ ] EnhancedChildren.esm[ ] AliciasCuteShop.esm[ ] CWDolls.esm[ ] CWDollsVanillaRaceChange.esm[ ] CWClothes.esm[ ] AWorldOfPain(Preview).esm[ ] IWS-Core.esm[X] UHNV.esp[X] UHNV-Dead Money.esp[X] UHNV-Honest Hearts.esp[X] UHNV-OWB.esp[X] UHNV-Lonesome Road.esp[X] UHNV-More Mannequins.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] xatmosSkillPerks.esp[X] Cat Outfits Vegas.esp[X] LingsPrettyThings.esp[X] NWghostbodysuit.esp[X] ghostbodysuitcamo.esp[X] Black Puppet Armor for FoNV.esp[X] geonoxT3Armors.esp[X] turrets.esp[X] Fellout.esp[X] NVRespecTerminalWithDLC.esp[X] Readius_NV.esp[X] QS_Blackwolf_NV_Backpackmod.esp[X] Monster Mod Wasteland Edition.esp[X] PAMQ_v1.esp[X] Sunglasses Shipment.esp[ ] return_deadmoney.esp[ ] Archimedes2Production.esp[ ] CWClothes.esp[ ] CWClothesNVFix.esp[ ] CWClothesNVLoc.esp[ ] CWDolls.esp[ ] CWDollsNVFix.esp[ ] Project Nevada - CWClothes.esp[ ] XFO - 4bb - Perks - Two per level.esp[ ] Courier Vault.esp[ ] R.A.C.E. Station.esp[ ] Childhood Beginning.esp[ ] AliciasCuteShopDoorOverride.esp[ ] IWS-Core-Guards.esp[ ] IWS-Core-Patrols.esp[ ] IWS-Core-Civilians.esp[ ] IWS-DM.esp[ ] IWS-HH.esp[ ] IWS-OWB.esp[ ] IWS-LR.esp For some reason, it seems to me CASE doesn't like, or get along with, Project NEVADA. And I ain't giving up my fancy implant system and visor overlays. That, and NV4GB doesn't like FOMM at all. Edited April 27, 2012 by Hyoukage Link to comment Share on other sites More sharing options...
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