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Posted

I need to spawn an actor after certain dialog. What's the best way to do this? My actor is in different cell, a house.

 

Maybe through dialog views and papyrus fragment?

Posted
  On 3/31/2018 at 7:16 PM, wormple12 said:

Yep. You're looking for MoveTo to move a specific actor from one location to another. Bonus info: You can also use PlaceActorAtMe if you just want an instance of a certain actorbase spawned.

 

How would this look in the papyrus fragment, with "moveto" function? Can you show me short example?

Posted

There's plenty of examples on the page I linked you to. You need to make an actor property for your spawned actor and a objectreference property for your destination marker, then fill the properties with those references. SpawnedActorRef.MoveTo(DestinationMarkerRef) is the syntax.

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