lordbevan1 Posted March 31, 2018 Share Posted March 31, 2018 I'm working on a mod which, among other things, adds a custom Draugr enemy, and I want it to spawn after the player completes Bleak Falls Barrow (or kills the dragon at the western watchtower), since I want it to spawn in the same area as the draugr that has the Dragonstone, and don't want it conflicting with the main quest. Any help? Link to comment Share on other sites More sharing options...
foamyesque Posted April 2, 2018 Share Posted April 2, 2018 I'm working on a mod which, among other things, adds a custom Draugr enemy, and I want it to spawn after the player completes Bleak Falls Barrow (or kills the dragon at the western watchtower), since I want it to spawn in the same area as the draugr that has the Dragonstone, and don't want it conflicting with the main quest. Any help? Put a marker in the cell, and add a script to it that checks to see if BFB is completed every time the cell attaches. Once it is, set it to go to an inactive state so's it stops listening for the event, and disable itself. Set your draugr to use the marker as an enable parent, reversed state. Link to comment Share on other sites More sharing options...
lordbevan1 Posted April 2, 2018 Author Share Posted April 2, 2018 Not gonna lie, I understood, maybe, 10% of that.I should add that I have no clue how to script. Link to comment Share on other sites More sharing options...
TheWormpie Posted April 2, 2018 Share Posted April 2, 2018 (edited) You have to teach yourself how to script basic things in Papyrus if you want to accomplish much in the Creation Kit. These tutorials from the wiki cover basic knowledge that most modders on these forums expect you to learn before asking questions - just so you know. To understand foamyesque's answer, you need to know about "enable parent" functionality as well as "Events" and "States" among other things in scripting. He specifically refers to the event OnCellAttach and the function IsCompleted. Happy reading and good luck :smile: Edited April 2, 2018 by wormple12 Link to comment Share on other sites More sharing options...
agerweb Posted April 2, 2018 Share Posted April 2, 2018 Is the Draugr being spawned in a cell that the player is already in and close to the player? If not there's a less scripty way of doing it otherwise you'll have to do the above. Link to comment Share on other sites More sharing options...
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