Jump to content

Wild World CTD


evrymetul

Recommended Posts

Hello, I've been having trouble narrowing down the cause of an exterior cell transition ctd issue that I'm not having, but has been reported in the SSE version of my mod but not the Legendary version.

 

Wild World is an AI overhaul mod that gives all creature types new package schedules.

 

To be clear, I'm looking for technical and theoritical answers to get me in the right track, rather than solving the program. I just need some discourse to start thinking outside the box. I thought of this issue being a mod conflict, but the load orders from the affected users seem unlikely to cause a problem. Does SSE handle ai packages worse than Legendary edition? Is this related to the max limit for npc ai? Would ai packages cause ctds on weaker computers? Would a package that has "repeat when complete" in one of its branches cause instability?

 

If you have any ideas or suggestions, please reply.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...