hangarspace Posted April 20, 2012 Share Posted April 20, 2012 I've got a problem trying to run the game after removing a mod which I can't understand. Firstly, the mod is the 'davohkin retreat', a single ESP fileSecondly, I use the 'mod organizer' tool to manage my mods When I remove the mod, skyrim ctd after the Bethesda splash screen fades out, before I've even tried to load a save game, that's e bit I can't get my head round, the fact that I haven't tried to load a game. If within mod organiser I include this mod in my profile but leave it actually unticked on the right hand side, which should prevent it from being loaded, the game runs and loads but continues to load the mod despite it being disabled. The moment I remove it from my profile the game refuses to load. I don't have this problem with any other mod and the only way Ive gotten around it is to do a complete clean install of the game, a real pita. Any ideas? Chris Link to comment Share on other sites More sharing options...
JoPineapples68 Posted April 20, 2012 Share Posted April 20, 2012 Crashing that way is nothing new Chris where mods are concerned, sometimes you don't even get as far as that >< Have you left anything inside the retreat that is still installed?? Also Beth had a real problem with i think the 1.5 patch and added building mods could be a legacy of that. Have you tried the actual mod thread, the modder may be able to help 8-) Link to comment Share on other sites More sharing options...
hangarspace Posted April 20, 2012 Author Share Posted April 20, 2012 Crashing that way is nothing new Chris where mods are concerned, sometimes you don't even get as far as that >< Have you left anything inside the retreat that is still installed?? Also Beth had a real problem with i think the 1.5 patch and added building mods could be a legacy of that. Have you tried the actual mod thread, the modder may be able to help 8-) Thanks for the reply. What I can't understand is why it would ctd before I've even chosen a save game to load, or what is forcing it to load the mod at thi stage. Chris Link to comment Share on other sites More sharing options...
JoPineapples68 Posted April 20, 2012 Share Posted April 20, 2012 Basically at the load screen NMM is loading the game Data and mods as soon as it gets to a confliction .......CRASH Do you use boss BOSS as it willl give you a report when you run it regarding any conflicting mods?? Link to comment Share on other sites More sharing options...
MorwynKelm Posted April 21, 2012 Share Posted April 21, 2012 That 'retreat' was a disaster, it borked many games. Load a save where you are not anywhere near the cells that it mods (near player homes, etc.) and re-save. Fixing that mod is a real mess, you'll have to read some posts on it, there are plenty. Link to comment Share on other sites More sharing options...
hangarspace Posted April 21, 2012 Author Share Posted April 21, 2012 Thanks again for the replies, I'll go and checkout the comments on the mod thread. Chris Link to comment Share on other sites More sharing options...
hangarspace Posted April 21, 2012 Author Share Posted April 21, 2012 Well I managed to resolve the problem, not a fix but a work around. The reason i wanted to remove this mod was to swap it for another player home which happens to be in the same spot, riverside lodge. I got around it by renaming one of the other mods I'm already using to be the same as the one I was trying to remove and it all worked great. So whatever was going on, it wasn't bothered about what was actually in the mod it was just insisting on loading a mod named retreat.esm. Go figure! Chris Link to comment Share on other sites More sharing options...
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