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Weapon Optimization


DubbyXI

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What do you mean by optimizing? More FPS, lower memory footprint?


Ak5c's diffuse already uses dxt1, which is the fastest loading, lowest bit per pixel, highest compatability and probably the worst channel bleed compression there is for DDS. It is the JPG equivalent. It cannot be anymore optimized for potatoes. Not joking.

The speculars and normals are already using the 2-channeled ATI2N, which has the highest fidelity versus memory usage while still retaining optimal compatability for non-dx10 cards. Nothing to gain there. Do not change this compression.


DDS textures are generally mipmapped, which means if you use the appropriate "Texture Quality" setting for any game, you don't have to resize down anything. Downsized versions are already included in the file.

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I know that issue and I know it practically vanishes as long as all textures load from ba2 archives. If that doesn't help it's more likely that your storage backend is made of spinning rust and close to dying of old age.

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