Gmania123 Posted April 20, 2012 Share Posted April 20, 2012 I must be some kinda retarded, because i can't figure this out for the life of me. Probably because this is my first attempt at scripting.All i want to do is have a message display when i click an activator. To elaborate, i found it disappointing that nobody ever tells you what the Five Tenets of the Dark Brotherhood actually are. I want to make the little unreadable plaque they have up into an activator that, when activated, just displays a text box of the tenets; like when you activate a doomstone and it displays a message box of its effects.I already have the actual activator object and a message object, i just need a simple script to make them work together. Link to comment Share on other sites More sharing options...
tunaisafish Posted April 21, 2012 Share Posted April 21, 2012 Add this script to your activator. Scriptname MyTenetDisplayer extends ObjectReference Message Property MyMessage Auto ; be sure to set this property (in the CK) to the message you created Event OnActivate(ObjectReference akActionRef) MyMessage.Show() EndEvent Link to comment Share on other sites More sharing options...
Gmania123 Posted April 21, 2012 Author Share Posted April 21, 2012 Add this script to your activator. Scriptname MyTenetDisplayer extends ObjectReference Message Property MyMessage Auto ; be sure to set this property (in the CK) to the message you created Event OnActivate(ObjectReference akActionRef) MyMessage.Show() EndEvent How do i just type that in because it says i have to put in a type of script Link to comment Share on other sites More sharing options...
tunaisafish Posted April 21, 2012 Share Posted April 21, 2012 Follow this Bethesda Tutorial Papyrus Hello World.Apart from the script contents, it's almost exactly what you are doing.After that, Press NEXT twice to get to the tutorial that explains how to assign the value to the property. Link to comment Share on other sites More sharing options...
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